Blackguard
The blackguard epitomizes evil. He is nothing short of a mortal fiend. The quintessential black knight, this villain carries a reputation of the foulest sort that is very well deserved. Consorting with demons and devils, or serving dark deities, the blackguard is hated and feared by all. A blackguard is an evil villain of the first order, equivalent in power to the righteous paladin, but devoted to the powers of darkness.
The blackguard has many options available to him - sending forth dark minions and servants to do his bidding, attacking with stealth and honorless guile, or straightforward smiting of the forces of good that stand in his way.
Hit Die: d10
Proficiencies: Armor (Light, Medium, Heavy), Shields, Weapons (Simple, Martial)
Skill Points: 2 + INT
Class Skills: Concentration, Craft (all), Discipline, Heal, Intimidate, Knowledge (all), Lore, Parry, Persuade, Profession (all), Sense Motive, Taunt
Spells
1st level spells | 2nd level spells | 3rd level spells | 4th level spells |
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Level progression
Lvl | BAB | Saves | Feats | HP range | ||||||
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Fort | Ref | Will | 1st | 2nd | 3rd | 4th | ||||
1st | +1 | +2 | +0 | +0 | Use Poison | 5-10 | - | - | - | - |
2nd | +2 | +3 | +0 | +0 | Dark Blessing, Smite Good | 10-20 | - | - | - | - |
3rd | +3 | +3 | +1 | +1 | Create Undead, Turn Undead | 15-30 | - | - | - | - |
4th | +4 | +4 | +1 | +1 | 20-40 | 0 | - | - | - | |
5th | +5 | +4 | +1 | +1 | 25-50 | 0 | - | - | - | |
6th | +6 | +5 | +2 | +2 | 30-60 | 1 | - | - | - | |
7th | +7 | +5 | +2 | +2 | 35-70 | 1 | - | - | - | |
8th | +8 | +6 | +2 | +2 | 40-80 | 1 | 0 | - | - | |
9th | +9 | +6 | +3 | +3 | Divine Might | 45-90 | 1 | 0 | - | - |
10th | +10 | +7 | +3 | +3 | 50-100 | 1 | 1 | - | - | |
11th | +11/+6/+1 | +7 | +3 | +3 | 55-110 | 1 | 1 | 0 | - | |
12th | +12/+7/+2 | +8 | +4 | +4 | Extra Turning | 60-120 | 1 | 1 | 1 | - |
13th | +13/+8/+3 | +8 | +4 | +4 | 65-130 | 1 | 1 | 1 | - | |
14th | +14/+9/+4 | +9 | +4 | +4 | 70-140 | 2 | 1 | 1 | 0 | |
15th | +15/+10/+5 | +9 | +5 | +5 | Divine Shield | 75-150 | 2 | 1 | 1 | 1 |
16th | +16/+11/+6/+1 | +10 | +5 | +5 | 80-160 | 2 | 2 | 1 | 1 | |
17th | +17/+12/+7/+2 | +10 | +5 | +5 | 85-170 | 2 | 2 | 2 | 1 | |
18th | +18/+13/+8/+3 | +11 | +6 | +6 | 90-180 | 3 | 2 | 2 | 1 | |
19th | +19/+14/+9/+4 | +11 | +6 | +6 | 95-190 | 3 | 3 | 3 | 2 | |
20th | +20/+15/+10/+5 | +12 | +6 | +6 | Loyalty's Boon | 100-200 | 3 | 3 | 3 | 3 |
Blackguards need sufficient wisdom to cast spells. This calculation is determined by 10 plus the blackguard's wisdom modifier. Thus, they need 13 wisdom to cast spells of the 3rd circle such as Fiendish Might, and 14 wisdom to cast spells of the 4th circle such as Unholy Sword. Their casting level is 3 plus blackguard levels.
Desecrate Weapon
Desecrate targeted melee weapon, causing it to deal an additional 2d6 divine damage to outsiders.
Unholy Sword
This spell transforms the caster's melee weapon into a powerful Unholy Reaver, a specially blessed weapon that, when wielded by a blackguard, acts like a +5 unholy weapon that delivers an additional 1d6 divine damage against all creatures.
Divine Might/Shield
These are free actions.
Loyalty's Boon
The Blackguard's service is rewarded with the ability to call forth a powerful planar ally. He beckons forth a greater fiend to aid him for one full day or until slain. The summon type depends on the alignment of LE, NE, or CE.