Blackguard

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The blackguard epitomizes evil. He is nothing short of a mortal fiend. The quintessential black knight, this villain carries a reputation of the foulest sort that is very well deserved. Consorting with demons and devils, or serving dark deities, the blackguard is hated and feared by all. A blackguard is an evil villain of the first order, equivalent in power to the righteous paladin, but devoted to the powers of darkness.

The blackguard has many options available to him - sending forth dark minions and servants to do his bidding, attacking with stealth and honorless guile, or straightforward smiting of the forces of good that stand in his way.


Hit Die: d10

Proficiencies: Armor (Light, Medium, Heavy), Shields, Weapons (Simple, Martial)

Skill Points: 2 + INT

Class Skills: Concentration, Craft (all), Discipline, Heal, Intimidate, Knowledge (all), Lore, Parry, Persuade, Profession (all), Sense Motive, Taunt

Spells

1st level spells 2nd level spells 3rd level spells 4th level spells
  • Animate Dead
  • Bestow Curse
  • Bless
  • Contagion
  • Darkness
  • Scare
  • Protection from Alignment
  • Negative Energy Ray
  • Infestation of Maggots
  • Death Armor
  • Desecrate Weapon
  • Divine Favor
  • Monstrous Regeneration
  • Wounding Whispers
  • Bull's Strength
  • Endurance
  • Owl's Wisdom
  • Eagle's Splendor
  • Slay Living
  • Doom
  • Circle of Doom
  • Ghostly Visage
  • Prayer
  • Create Undead
  • Finger of Death
  • Hammer of the Gods
  • War Cry
  • Power Word Stun
  • Harm
  • Negative Energy Burst
  • Unholy Weapon
  • Death Ward
  • Enervation
  • Word of Faith
  • Destruction
  • Creeping Doom
  • Shadow Shield

Level progression

Lvl BAB Saves Feats HP range
Fort Ref Will 1st 2nd 3rd 4th
1st +1 +2 +0 +0 Use Poison, Lay on Hands 5-10 - - - -
2nd +2 +3 +0 +0 Dark Blessing, Smite Good 10-20 - - - -
3rd +3 +3 +1 +1 Turn Undead 15-30 - - - -
4th +4 +4 +1 +1   20-40 0 - - -
5th +5 +4 +1 +1 25-50 0 - - -
6th +6 +5 +2 +2 30-60 1 - - -
7th +7 +5 +2 +2 35-70 1 - - -
8th +8 +6 +2 +2 40-80 1 0 - -
9th +9 +6 +3 +3 Divine Might 45-90 1 0 - -
10th +10 +7 +3 +3 50-100 1 1 - -
11th +11/+6/+1 +7 +3 +3 55-110 1 1 0 -
12th +12/+7/+2 +8 +4 +4 Extra Turning 60-120 1 1 1 -
13th +13/+8/+3 +8 +4 +4 65-130 1 1 1 -
14th +14/+9/+4 +9 +4 +4 70-140 2 1 1 0
15th +15/+10/+5 +9 +5 +5 Divine Shield 75-150 2 1 1 1
16th +16/+11/+6/+1 +10 +5 +5 80-160 2 2 1 1
17th +17/+12/+7/+2 +10 +5 +5 85-170 2 2 2 1
18th +18/+13/+8/+3 +11 +6 +6 90-180 3 2 2 1
19th +19/+14/+9/+4 +11 +6 +6 95-190 3 3 3 2
20th +20/+15/+10/+5   +12 +6 +6 Loyalty's Boon 100-200 3 3 3 3

Blackguards need sufficient wisdom to cast spells. This calculation is determined by 10 plus the blackguard's wisdom modifier. Thus, they need 13 wisdom to cast spells of the 3rd circle such as Fiendish Might, and 14 wisdom to cast spells of the 4th circle such as Unholy Sword.


Lay on Hands

For blackguads, this ability instead damages the living and heals the undead equal to their class level multiplied by their Charisma modifier. Unlimited uses with a 5-minute cooldown.


Desecrate Weapon

Desecrate targeted melee weapon, causing it to deal an additional 2d6 divine damage to outsiders.


Unholy Sword

This spell transforms the caster's melee weapon into a powerful Unholy Reaver, a specially blessed weapon that, when wielded by a blackguard, acts like a +5 unholy weapon that delivers an additional 1d6 divine damage against all creatures.


Divine Might/Shield

These are free actions.


Loyalty's Boon

The Blackguard's service is rewarded with the ability to call forth a powerful planar ally. He beckons forth a greater fiend to aid him for one full day or until slain. The summon type depends on the alignment of LE, NE, or CE.