Barbarian
Barbarians are brave, even reckless warriors, and their great strength and heartiness makes them well suited for adventure. Barbarians scornfully reject the fighter traditions of arms training and discipline, instead tapping into a powerful rage that makes them stronger, tougher, and better able to withstand attacks. They only have the energy for a few such displays per day, but it is usually sufficient. Constant exposure to danger also gives barbarians a sort of "sixth sense," a preternatural ability to sense danger and dodge attacks, and their running stamina is legendary.
Barbarians who strike beyond their homeland sometimes find that they go far indeed. Barbarians have no trouble with the dangers, the miles, and the wonders that traveling entails, and planar travel, while more grand, offers a barbarian a chance to refine his abilities.
Hit Die: d12
Proficiencies: Armor (Light, Medium), Shields, Weapons (Martial, Simple)
Skill Points: 4 + INT
Class Skills: Craft, Discipline, Heal, Intimidate, Knowledge (Engineering, Geography, Planes, Psionics, Religion) Listen, Lore, Parry, Profession (all but Bookkeeping, Sailor, Scribe), Ride, Taunt, Wilderness Lore
Alignment: The restriction has been removed and any Barbarian now works with any alignment.
Level progression
Lvl | BAB | Saves | Feats | HP range | Damage reduction |
reflex save bonus vs traps |
Bonus Strength |
Bonus Constitution | |||
---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||||
1st | +1 | +2 | +0 | +0 | Barbarian Fast Movement, Barbarian Rage, Rage Improvement | 6-12 | - | - | - | - | |
2nd | +2 | +3 | +0 | +0 | Uncanny Dodge I, Weapon Finesse, Rage Improvement | 12-24 | - | - | - | - | |
3rd | +3 | +3 | +1 | +1 | 18-36 | - | - | - | - | ||
4th | +4 | +4 | +1 | +1 | Rage Improvement | 24-48 | - | - | 2 | - | |
5th | +5 | +4 | +1 | +1 | Uncanny Dodge II | 30-60 | - | +1 | - | - | |
6th | +6/+1 | +5 | +2 | +2 | Rage Improvement | 36-72 | - | +1 | - | - | |
7th | +7/+2 | +5 | +2 | +2 | 42-84 | - | +1 | - | - | ||
8th | +8/+3 | +6 | +2 | +2 | Rage Improvement | 48-96 | - | +1 | - | 2 | |
9th | +9/+4 | +6 | +3 | +3 | 54-108 | - | +1 | - | - | ||
10th | +10/+5 | +7 | +3 | +3 | Uncanny Dodge III, Rage Improvement | 60-120 | - | +2 | - | - | |
11th | +11/+6/+1 | +7 | +3 | +3 | Damage Reduction I | 66-132 | 1/- | +2 | - | - | |
12th | +12/+7/+2 | +8 | +4 | +4 | Rage Improvement | 72-144 | 1/- | +2 | 2 | - | |
13th | +13/+8/+3 | +8 | +4 | +4 | Uncanny Dodge IV | 78-156 | 1/- | +3 | - | - | |
14th | +14/+9/+4 | +9 | +4 | +4 | Damage Reduction II, Rage Improvement | 84-168 | 2/- | +3 | - | - | |
15th | +15/+10/+5 | +9 | +5 | +5 | Greater Rage (4x/day) | 90-180 | 2/- | +3 | - | - | |
16th | +16/+11/+6/+1 | +10 | +5 | +5 | Rage Improvement, Uncanny Dodge V | 96-192 | 2/- | +4 | - | 2 | |
17th | +17/+12/+7/+2 | +10 | +5 | +5 | Damage Reduction III | 102-204 | 3/- | +4 | - | - | |
18th | +18/+13/+8/+3 | +11 | +6 | +6 | Rage Improvement | 108-216 | 3/- | +4 | - | - | |
19th | +19/+14/+9/+4 | +11 | +6 | +6 | Uncanny Dodge VI | 114-228 | 3/- | +5 | - | - | |
20th | +20/+15/+10/+5 | +12 | +6 | +6 | Rage Improvement, Damage Reduction IV | 120-240 | 4/- | +5 | 2 | 2 |
Epic barbarian
The epic barbarian is a furious warrior who can cut his opponents to ribbons with awe-inspiring ease. He is the very incarnation of rage.
Hit die: d12
Skill points: 4 + int modifier
Bonus feats: The epic barbarian gains a bonus feat every four levels after 20th. In other words, at levels 24, 28, 32, 36, and 40.
Epic bonus feats: armor skin, epic damage reduction, epic prowess, epic toughness, epic weapon focus, great constitution, great strength, mighty rage, overwhelming critical, superior initiative, terrifying rage, thundering rage
Epic barbarian level progression
Lvl | Feats | HP range | Damage reduction |
reflex save bonus vs traps | |
---|---|---|---|---|---|
21st | Monstrous Rage | 126-252 | 4/- | +5 | |
22nd | 132-264 | 4/- | +6 | ||
23rd | Epic Barbarian Damage Reduction I | 138-276 | 5/- | +6 | |
24th | Herculean Rage, Bonus Feat | 144-288 | 5/- | +6 | |
25th | 150-300 | 5/- | +7 | ||
26th | Epic Barbarian Damage Reduction II | 156-312 | 6/- | +7 | |
27th | 162-324 | 6/- | +7 | ||
28th | Titanic Rage, Bonus Feat | 168-336 | 6/- | +8 | |
29th | Epic Barbarian Damage Reduction III | 174-348 | 7/- | +8 | |
30th | 180-360 | 7/- | +8 |
Notes
- While barbarians do not receive armor proficiency (heavy), they do not lose any abilities or receive any penalties if they do take the feat and wear heavy armor.
- Activating Barbarian Rage is a free action.
- Barbarian Rage's duration is 7 rounds plus the barbarian's constitution modifier, plus an additional 2 rounds for Greater Rage.
- Should the barbarian be low on hit points when their rage ends, their health can be dropped into the negatives, potentially dying as a result.
- The ability score bonus from Barbarian Rage is not limited by the +12 Cap. In theory. In practice, it isn't entirely working as intended.
- Barbarians can take Great Strength and Great Constitution as Epic Bonus Feats.