Barbarian

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Barbarians are brave, even reckless warriors, and their great strength and heartiness makes them well suited for adventure. Barbarians scornfully reject the fighter traditions of arms training and discipline, instead tapping into a powerful rage that makes them stronger, tougher, and better able to withstand attacks. They only have the energy for a few such displays per day, but it is usually sufficient. Constant exposure to danger also gives barbarians a sort of "sixth sense," a preternatural ability to sense danger and dodge attacks, and their running stamina is legendary.

Barbarians who strike beyond their homeland sometimes find that they go far indeed. Barbarians have no trouble with the dangers, the miles, and the wonders that traveling entails, and planar travel, while more grand, offers a barbarian a chance to refine his abilities.


Hit Die: d12

Proficiencies: Armor (Light, Medium), Shields, Weapons (Martial, Simple)

Skill Points: 4 + INT

Class Skills: Craft, Discipline, Heal, Intimidate, Knowledge (Engineering, Geography, Planes, Psionics, Religion) Listen, Lore, Parry, Profession (all but Bookkeeping, Sailor, Scribe), Ride, Taunt, Wilderness Lore

Alignment: The restriction has been removed and any Barbarian now works with any alignment.

Level progression

Lvl BAB Saves Feats HP range   Damage
reduction
reflex save
bonus vs traps
Bonus Strength
Bonus Constitution
Fort Ref Will
1st +1 +2 +0 +0 Barbarian Fast Movement, Barbarian Rage, Rage Improvement   6-12 - - - -
2nd +2 +3 +0 +0 Uncanny Dodge I, Weapon Finesse, Rage Improvement 12-24 - - - -
3rd +3 +3 +1 +1 18-36 - - - -
4th +4 +4 +1 +1 Rage Improvement 24-48 - - 2 -
5th +5 +4 +1 +1 Uncanny Dodge II 30-60 - +1 - -
6th +6/+1 +5 +2 +2 Rage Improvement 36-72 - +1 - -
7th +7/+2 +5 +2 +2 42-84 - +1 - -
8th +8/+3 +6 +2 +2 Rage Improvement 48-96 - +1 - 2
9th +9/+4 +6 +3 +3 54-108 - +1 - -
10th +10/+5 +7 +3 +3 Uncanny Dodge III, Rage Improvement 60-120 - +2 - -
11th +11/+6/+1 +7 +3 +3 Damage Reduction I 66-132 1/- +2 - -
12th +12/+7/+2 +8 +4 +4 Rage Improvement 72-144 1/- +2 2 -
13th +13/+8/+3 +8 +4 +4 Uncanny Dodge IV 78-156 1/- +3
14th +14/+9/+4 +9 +4 +4 Damage Reduction II, Rage Improvement 84-168 2/- +3
15th +15/+10/+5 +9 +5 +5 Greater Rage (4x/day) 90-180 2/- +3
16th +16/+11/+6/+1 +10 +5 +5 Rage Improvement, Uncanny Dodge V 96-192 2/- +4 - 2
17th +17/+12/+7/+2 +10 +5 +5 Damage Reduction III 102-204 3/- +4
18th +18/+13/+8/+3 +11 +6 +6 Rage Improvement 108-216 3/- +4
19th +19/+14/+9/+4 +11 +6 +6 Uncanny Dodge VI 114-228 3/- +5
20th   +20/+15/+10/+5   +12 +6 +6 Rage Improvement, Damage Reduction IV 120-240 4/- +5 2 2

Epic barbarian

The epic barbarian is a furious warrior who can cut his opponents to ribbons with awe-inspiring ease. He is the very incarnation of rage.

Hit die: d12

Skill points: 4 + int modifier

Bonus feats: The epic barbarian gains a bonus feat every four levels after 20th. In other words, at levels 24, 28, 32, 36, and 40.

Epic bonus feats: armor skin, epic damage reduction, epic prowess, epic toughness, epic weapon focus, great constitution, great strength, mighty rage, overwhelming critical, superior initiative, terrifying rage, thundering rage

Epic barbarian level progression

  Lvl   Feats HP range   Damage
reduction
reflex save
bonus vs traps
 
21st Monstrous Rage 126-252 4/- +5
22nd 132-264 4/- +6
23rd Epic Barbarian Damage Reduction I 138-276 5/- +6
24th Herculean Rage, Bonus Feat 144-288 5/- +6
25th 150-300 5/- +7
26th Epic Barbarian Damage Reduction II 156-312 6/- +7
27th 162-324 6/- +7
28th Titanic Rage, Bonus Feat 168-336 6/- +8
29th Epic Barbarian Damage Reduction III 174-348 7/- +8
30th 180-360 7/- +8

Notes

  • While barbarians do not receive armor proficiency (heavy), they do not lose any abilities or receive any penalties if they do take the feat and wear heavy armor.
  • Activating Barbarian Rage is a free action.
  • Barbarian Rage's duration is 7 rounds plus the barbarian's constitution modifier, plus an additional 2 rounds for Greater Rage.
  • Should the barbarian be low on hit points when their rage ends, their health can be dropped into the negatives, potentially dying as a result.
  • The ability score bonus from Barbarian Rage is not limited by the +12 Cap. In theory. In practice, it isn't entirely working as intended.
  • Barbarians can take Great Strength and Great Constitution as Epic Bonus Feats.