Barbarian

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Barbarians are brave, even reckless warriors, and their great strength and heartiness makes them well suited for adventure. Barbarians scornfully reject the fighter traditions of arms training and discipline, instead tapping into a powerful rage that makes them stronger, tougher, and better able to withstand attacks. They only have the energy for a few such displays per day, but it is usually sufficient. Constant exposure to danger also gives barbarians a sort of "sixth sense," a preternatural ability to sense danger and dodge attacks, and their running stamina is legendary.

Barbarians who strike beyond their homeland sometimes find that they go far indeed. Barbarians have no trouble with the dangers, the miles, and the wonders that traveling entails, and planar travel, while more grand, offers a barbarian a chance to refine his abilities.


Hit Die: d12

Proficiencies: Armor (Light, Medium), Shields, Weapons (Martial, Simple)

Skill Points: 4 + INT

Class Skills: Craft, Discipline, Heal, Intimidate, Knowledge (Engineering, Geography, Planes, Psionics, Religion) Listen, Lore, Parry, Profession (all but Bookkeeping, Sailor, Scribe), Ride, Taunt, Wilderness Lore

Alignment: The restriction has been removed and any Barbarian now works with any alignment.

Level progression

Lvl BAB Saves Feats HP range   Damage
reduction
reflex save
bonus vs traps
Fort Ref Will
1st +1 +2 +0 +0 Barbarian Fast Movement, Barbarian Rage (1x/day)   6-12 - -
2nd +2 +3 +0 +0 Uncanny Dodge I, Weapon Finesse 12-24 - -
3rd +3 +3 +1 +1 18-36 - -
4th +4 +4 +1 +1 Barbarian Rage (2x/day) 24-48 - -
5th +5 +4 +1 +1 Uncanny Dodge II 30-60 - +1
6th +6/+1 +5 +2 +2 36-72 - +1
7th +7/+2 +5 +2 +2 42-84 - +1
8th +8/+3 +6 +2 +2 Barbarian Rage (3x/day) 48-96 - +1
9th +9/+4 +6 +3 +3 54-108 - +1
10th +10/+5 +7 +3 +3 Uncanny Dodge III 60-120 - +2
11th +11/+6/+1 +7 +3 +3 Damage Reduction I 66-132 1/- +2
12th +12/+7/+2 +8 +4 +4 Barbarian Rage (4x/day) 72-144 1/- +2
13th +13/+8/+3 +8 +4 +4 Uncanny Dodge IV 78-156 1/- +3
14th +14/+9/+4 +9 +4 +4 Damage Reduction II 84-168 2/- +3
15th +15/+10/+5 +9 +5 +5 Greater Rage (4x/day) 90-180 2/- +3
16th +16/+11/+6/+1 +10 +5 +5 Greater Rage (5x/day), Uncanny Dodge V 96-192 2/- +4
17th +17/+12/+7/+2 +10 +5 +5 Damage Reduction III 102-204 3/- +4
18th +18/+13/+8/+3 +11 +6 +6 108-216 3/- +4
19th +19/+14/+9/+4 +11 +6 +6 Uncanny Dodge VI 114-228 3/- +5
20th   +20/+15/+10/+5   +12 +6 +6 Elemental Rage, Mighty Rage (6x/day), Damage Reduction IV 120-240 4/- +5


Barbarian Rage

Whipping into a frothing fury, the barbarian's rage offers a +4 morale bonus to strength and constitution and +2 to all will saving throws in exchange for a -2 penalty to armor class. The barbarian may use this ability once per day at first level, gaining a further use per day at level 4 and every 4 levels thereafter, extending into epic levels. The duration is equal to 7 rounds plus 1 round per constitution modifier, including the modifier gained from the rage itself. Rage is not restricted by the +12 cap on ability scores and is a free action.

At 15th level, the rage ability becomes Greater Rage, giving the barbarian +8 to strength and constitution, +4 to will saves, and -2 AC. When rage is activated, the barbarian removes any slows, entanglements, or movement speed decreases and becomes immune to them for the duration of the rage. Greater Rage also increases the barbarian's speed by 15%.

At 20th level, the rage ability becomes Mighty Rage to transform the barbarian into a nigh-unstoppable juggernaut. He gains +12 to strength and constitution, +6 to will saves, and no longer loses AC. When rage is activated, the barbarian also removes any paralysis, ability drain, level drain, daze, and stun, becoming immune to them and knockdown for the duration of the rage. Mighty Rage also increases the barbarian's speed by an additional 25%.

At 21th level, the rage ability becomes Monstrous Rage, giving the barbarian +16 to strength and constitution and +8 to will saves.

At 24th level, the rage ability becomes Herculean Rage, giving the barbarian +20 to strength and constitution and +10 to will saves.

At 28th level, the rage ability becomes Titanic Rage, giving the barbarian +24 to strength and constitution and +12 to will saves.


Elemental Rage

At level 20, the barbarian gains a bonus feat with a choice of 4 unique abilities to greatly enhancing his rage.

Earthen Rage: The barbarian has developed a deep connection to stone to greatly bolstering his body's defenses. Rage now grants 100 base temp HP, plus additional temp HP equal to his constitution modifier multiplied by itself (including the rage modifier bonus). Earthen Rage grants 100% acid immunity for its duration.

Burning Rage: The barbarian has developed a powerful connection to flame, causing his rage to become a palpable ring of fire that scorches enemies with his tangible fury. When an enemy strikes the barbarian, they take fire damage equal to 1d6 plus his strength modifier, additionally adding his strength modifier to the damage. The barbarian's hands are also wreathed in white-hot flame, granting him 2d6 pure and unmitigated fire damage. Burning Rage grants 100% fire immunity for its duration.

Howling Rage: The barbarian has developed a connection to the ever-changing wind, causing his rage to imbue him with great speed and reflexes. Rage now grants +1 attack per round, +20% movement speed, and reflex equal to their rage bonus modifier. Howling Rage grants 100% electrical immunity for its duration.

Fluid Rage: The barbarian has developed a deep connection to water, causing his rage to provide great healing. Rage now grants an initial healing of his con modifier multiplied by 5. During the rage, he also receives regeneration equal to double his con modifier. As rage ends, he receives another heal equal to the initial one. The rage modifier bonus is added to all modifiers involved. Fluid Rage grants 100% cold immunity for its duration.

Epic barbarians may choose additional elements with their bonus feat selections.


Epic barbarian

The epic barbarian is a furious warrior who can cut his opponents to ribbons with awe-inspiring ease. He is the very incarnation of rage.

Hit die: d12

Skill points: 4 + int modifier

Bonus feats: The epic barbarian gains a bonus feat every four levels after 20th. In other words, at levels 24, 28, 32, 36, and 40.

Epic bonus feats: armor skin, epic damage reduction, epic prowess, epic toughness, epic weapon focus, great constitution, great strength, mighty rage, overwhelming critical, superior initiative, terrifying rage, thundering rage

Epic barbarian level progression

  Lvl   Feats HP range   Damage
reduction
reflex save
bonus vs traps
 
21st Monstrous Rage 126-252 4/- +5
22nd 132-264 4/- +6
23rd Epic Barbarian Damage Reduction I 138-276 5/- +6
24th Herculean Rage, Bonus Feat 144-288 5/- +6
25th 150-300 5/- +7
26th Epic Barbarian Damage Reduction II 156-312 6/- +7
27th 162-324 6/- +7
28th Titanic Rage, Bonus Feat 168-336 6/- +8
29th Epic Barbarian Damage Reduction III 174-348 7/- +8
30th 180-360 7/- +8

Notes

  • While barbarians do not receive armor proficiency (heavy), they do not lose any abilities or receive any penalties if they do take the feat and wear heavy armor.
  • Activating Barbarian Rage is a free action.
  • Barbarian Rage's duration is 7 rounds plus the barbarian's constitution modifier, plus an additional 2 rounds for Greater Rage.
  • Should the barbarian be low on hit points when their rage ends, their health can be dropped into the negatives, potentially dying as a result.
  • The ability score bonus from Barbarian Rage is not limited by the +12 Cap. In theory. In practice, it isn't entirely working as intended.
  • Barbarians can take Great Strength and Great Constitution as Epic Bonus Feats.