Barbarian

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Barbarians are brave, even reckless warriors, and their great strength and heartiness makes them well suited for adventure. Barbarians scornfully reject the fighter traditions of arms training and discipline, instead tapping into a powerful rage that makes them stronger, tougher, and better able to withstand attacks. They only have the energy for a few such displays per day, but it is usually sufficient. Constant exposure to danger also gives barbarians a sort of "sixth sense," a preternatural ability to sense danger and dodge attacks, and their running stamina is legendary.

Barbarians who strike beyond their homeland sometimes find that they go far indeed. Barbarians have no trouble with the dangers, the miles, and the wonders that traveling entails, and planar travel, while more grand, offers a barbarian a chance to refine his abilities.


Hit Die: d12

Proficiencies: Armor (Light, Medium), Shields, Weapons (Martial, Simple)

Skill Points: 4 + INT

Class Skills: Craft, Discipline, Heal, Intimidate, Knowledge (Engineering, Geography, Planes, Psionics, Religion) Listen, Lore, Parry, Profession (all but Bookkeeping, Sailor, Scribe), Ride, Taunt, Wilderness Lore

Alignment: The restriction has been removed and any Barbarian now works with any alignment.

Level progression

Lvl BAB Saves Feats HP range   Damage
reduction
reflex save
bonus vs traps
Fort Ref Will
1st +1 +2 +0 +0 barbarian fast movement, barbarian rage (1x/day)   6-12 - -
2nd +2 +3 +0 +0 uncanny dodge I 12-24 - -
3rd +3 +3 +1 +1 18-36 - -
4th +4 +4 +1 +1 barbarian rage (2x/day) 24-48 - -
5th +5 +4 +1 +1 uncanny dodge II 30-60 - +1
6th +6/+1 +5 +2 +2 36-72 - +1
7th +7/+2 +5 +2 +2 42-84 - +1
8th +8/+3 +6 +2 +2 barbarian rage (3x/day) 48-96 - +1
9th +9/+4 +6 +3 +3 54-108 - +1
10th +10/+5 +7 +3 +3 uncanny dodge III 60-120 - +2
11th +11/+6/+1 +7 +3 +3 damage reduction I 66-132 1/- +2
12th +12/+7/+2 +8 +4 +4 barbarian rage (4x/day) 72-144 1/- +2
13th +13/+8/+3 +8 +4 +4 uncanny dodge IV 78-156 1/- +3
14th +14/+9/+4 +9 +4 +4 damage reduction II 84-168 2/- +3
15th +15/+10/+5 +9 +5 +5 greater rage (4x/day) 90-180 2/- +3
16th +16/+11/+6/+1 +10 +5 +5 greater rage (5x/day), uncanny dodge V 96-192 2/- +4
17th +17/+12/+7/+2 +10 +5 +5 damage reduction III 102-204 3/- +4
18th +18/+13/+8/+3 +11 +6 +6 108-216 3/- +4
19th +19/+14/+9/+4 +11 +6 +6 uncanny dodge VI 114-228 3/- +5
20th   +20/+15/+10/+5   +12 +6 +6 damage reduction IV, greater rage (6x/day) 120-240 4/- +5

Barbarian Fast Movement

Skilled at chasing down foe and prey alike, barbarians receive a 10% bonus to movement. This does not stack with monk speed, and does not allow the barbarian to exceed the 150% movement rate cap that haste and similar effects allow one to reach.

Barbarian Rage

Whipping into a frothing fury, the barbarian's rage offers a +4 morale bonus to strength and constitution and +2 to all will saving throws in exchange for a -2 penalty to armor class. The barbarian may use this ability once per day at first level, gaining a further use per day at level 4 and every 4 levels thereafter, extending into epic levels.

At 15th level, the rage ability becomes greater rage, giving the barbarian +6 to strength and constitution and +3 to will saves (the -2 penalty to armor class still applies).

Uncanny Dodge

Even unaware, the character can defend his or herself with ease. The following benefits are cumulative, but do not stack.

I: The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.

II: This feat grants a +1 bonus on reflex saving throws made to avoid traps.

III: This feat grants a +2 bonus on reflex saving throws made to avoid traps.

IV: This feat grants a +3 bonus on reflex saving throws made to avoid traps.

V: This feat grants a +4 bonus on reflex saving throws made to avoid traps.

VI+: This feat grants a +5 bonus on reflex saving throws made to avoid traps.

Epic progression: The uncanny dodge bonus improves by +1 every three levels.

Damage Reduction

Through heavy training and countless blows taken, the barbarian's hide has grown tough enough to turn away a portion of the physical damage taken. This feat reduces all physical damage taken by 1 at at 11th level, increasing by 1 at level 14 and for every three levels thereafter, extending into epic levels.

Epic barbarian

The epic barbarian is a furious warrior who can cut his opponents to ribbons with awe-inspiring ease. He is the very incarnation of rage.

Hit die: d12

Skill points: 4 + int modifier

Bonus feats: The epic barbarian gains a bonus feat every four levels after 20th. In other words, at levels 24, 28, 32, 36, and 40.

Epic bonus feats: armor skin, epic damage reduction, epic prowess, epic toughness, epic weapon focus, great constitution, great strength, mighty rage, overwhelming critical, superior initiative, terrifying rage, thundering rage

Epic barbarian level progression

  Lvl   Feats HP range   Damage
reduction
reflex save
bonus vs traps
 
21st 126-252 4/- +5
22nd 132-264 4/- +6
23rd epic barbarian damage reduction I 138-276 5/- +6
24th bonus feat 144-288 5/- +6
25th 150-300 5/- +7
26th epic barbarian damage reduction II 156-312 6/- +7
27th 162-324 6/- +7
28th bonus feat 168-336 6/- +8
29th epic barbarian damage reduction III 174-348 7/- +8
30th 180-360 7/- +8
31st 186-372 7/- +9
32nd bonus feat, epic barbarian damage reduction IV   192-384 8/- +9
33rd 198-396 8/- +9
34th 204-408 8/- +10
35th epic barbarian damage reduction V 210-420 9/- +10
36th bonus feat 216-432 9/- +10
37th 222-444 9/- +11
38th epic barbarian damage reduction VI 228-456 10/- +11
39th 234-468 10/- +11
40th bonus feat 240-480 10/- +12

Notes

  • While barbarians do not receive armor proficiency (heavy), they do not lose any abilities or receive any penalties if they do take the feat and wear heavy armor.
  • Activating Barbarian Rage is a free action.
  • Barbarian Rage's duration is 7 rounds plus the barbarian's constitution modifier, plus an additional 2 rounds for Greater Rage.
  • Should the barbarian be low on hit points when their rage ends, their health can be dropped into the negatives, potentially dying as a result.
  • The ability score bonus from Barbarian Rage is not limited by the +12 Cap. In theory. In practice, it isn't entirely working as intended.
  • Barbarians can take Great Strength and Great Constitution as Epic Bonus Feats.