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!rowspan=2|Damage<br />reduction
!rowspan=2|Damage<br />reduction
!rowspan=2|reflex save<br />bonus vs traps
!rowspan=2|reflex save<br />bonus vs traps
!rowspan=2|Bonus Strength<br />
!rowspan=2|Bonus Constitution<br />


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!colspan=2|
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|1st || +1 || +2 || +0 || +0 ||align=left|[https://nwn.fandom.com/wiki/Barbarian_fast_movement Barbarian Fast Movement], Barbarian Rage (1x/day) &nbsp; ||6-12 || - || -
|1st || +1 || +2 || +0 || +0 ||align=left|[https://nwn.fandom.com/wiki/Barbarian_fast_movement Barbarian Fast Movement], Barbarian Rage, Rage Improvement &nbsp; ||6-12 || - || - || - || -  
|- align=center
|- align=center
|2nd || +2 || +3 || +0 || +0 ||align=left|[https://nwn.fandom.com/wiki/Uncanny_dodge Uncanny Dodge] I, [https://nwn.fandom.com/wiki/Weapon_finesse Weapon Finesse]||12-24 || - || -
|2nd || +2 || +3 || +0 || +0 ||align=left|[https://nwn.fandom.com/wiki/Uncanny_dodge Uncanny Dodge] I, [https://nwn.fandom.com/wiki/Weapon_finesse Weapon Finesse], Rage Improvement||12-24 || - || - || - || -  
|- align=center
|- align=center
|3rd || +3 || +3 || +1 || +1 ||align=left| ||18-36 || - || -
|3rd || +3 || +3 || +1 || +1 ||align=left| ||18-36 || - || - || - || -  
|- align=center
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|4th || +4 || +4 || +1 || +1 ||align=left|Barbarian Rage (2x/day) ||24-48 || - || -
|4th || +4 || +4 || +1 || +1 ||align=left|Rage Improvement ||24-48 || - || - || 2 || -  
|- align=center
|- align=center
|5th || +5 || +4 || +1 || +1 ||align=left|Uncanny Dodge II ||30-60 || - || +1
|5th || +5 || +4 || +1 || +1 ||align=left|Uncanny Dodge II ||30-60 || - || +1 || - || -
|- align=center
|- align=center
|6th || +6/+1 || +5 || +2 || +2 ||align=left| ||36-72 || - || +1
|6th || +6/+1 || +5 || +2 || +2 ||align=left| Rage Improvement||36-72 || - || +1 || - || -
|- align=center
|- align=center
|7th || +7/+2 || +5 || +2 || +2 ||align=left| ||42-84 || - || +1
|7th || +7/+2 || +5 || +2 || +2 ||align=left| ||42-84 || - || +1 || - || -
|- align=center
|- align=center
|8th || +8/+3 || +6 || +2 || +2 ||align=left|Barbarian Rage (3x/day) ||48-96 || - || +1
|8th || +8/+3 || +6 || +2 || +2 ||align=left|Rage Improvement ||48-96 || - || +1 || - || 2
|- align=center
|- align=center
|9th || +9/+4 || +6 || +3 || +3 ||align=left| ||54-108 || - || +1
|9th || +9/+4 || +6 || +3 || +3 ||align=left| ||54-108 || - || +1 || - || -
|- align=center
|- align=center
|10th || +10/+5 || +7 || +3 || +3 ||align=left|Uncanny Dodge III ||60-120 || - || +2
|10th || +10/+5 || +7 || +3 || +3 ||align=left|Uncanny Dodge III, Rage Improvement ||60-120 || - || +2 || - || -
|- align=center
|- align=center
|11th || +11/+6/+1 || +7 || +3 || +3 ||align=left|[https://nwn.fandom.com/wiki/Damage_Reduction_(feat) Damage Reduction] I ||66-132 ||1/- || +2
|11th || +11/+6/+1 || +7 || +3 || +3 ||align=left|[https://nwn.fandom.com/wiki/Damage_Reduction_(feat) Damage Reduction] I ||66-132 ||1/- || +2 || - || -
|- align=center
|- align=center
|12th || +12/+7/+2 || +8 || +4 || +4 ||align=left|Barbarian Rage (4x/day) ||72-144 ||1/- || +2
|12th || +12/+7/+2 || +8 || +4 || +4 ||align=left|Rage Improvement ||72-144 ||1/- || +2 || 2 || -
|- align=center
|- align=center
|13th || +13/+8/+3 || +8 || +4 || +4 ||align=left|Uncanny Dodge IV ||78-156 ||1/- || +3
|13th || +13/+8/+3 || +8 || +4 || +4 ||align=left|Uncanny Dodge IV ||78-156 ||1/- || +3 || - || -
|- align=center
|- align=center
|14th || +14/+9/+4 || +9 || +4 || +4 ||align=left|Damage Reduction II ||84-168 ||2/- || +3
|14th || +14/+9/+4 || +9 || +4 || +4 ||align=left|Damage Reduction II, Rage Improvement ||84-168 ||2/- || +3 || - || -
|- align=center
|- align=center
|15th || +15/+10/+5 || +9 || +5 || +5 ||align=left|Greater Rage (4x/day) ||90-180 ||2/- || +3
|15th || +15/+10/+5 || +9 || +5 || +5 ||align=left| ||90-180 ||2/- || +3 || - || -
|- align=center
|- align=center
|16th || +16/+11/+6/+1 || +10 || +5 || +5 ||align=left|Greater Rage (5x/day), Uncanny Dodge V||96-192 ||2/- || +4
|16th || +16/+11/+6/+1 || +10 || +5 || +5 ||align=left|Rage Improvement, Uncanny Dodge V||96-192 ||2/- || +4 || - || 2
|- align=center
|- align=center
|17th || +17/+12/+7/+2 || +10 || +5 || +5 ||align=left|Damage Reduction III ||102-204 ||3/- || +4
|17th || +17/+12/+7/+2 || +10 || +5 || +5 ||align=left|Damage Reduction III ||102-204 ||3/- || +4 || - || -
|- align=center
|- align=center
|18th || +18/+13/+8/+3 || +11 || +6 || +6 ||align=left| ||108-216 ||3/- || +4
|18th || +18/+13/+8/+3 || +11 || +6 || +6 ||align=left| Rage Improvement ||108-216 ||3/- || +4 || - || -
|- align=center
|- align=center
|19th || +19/+14/+9/+4 || +11 || +6 || +6 ||align=left|Uncanny Dodge VI||114-228 ||3/- || +5
|19th || +19/+14/+9/+4 || +11 || +6 || +6 ||align=left|Uncanny Dodge VI||114-228 ||3/- || +5 || - || -
|- align=center
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|20th &nbsp; || +20/+15/+10/+5 &nbsp; || +12 || +6 || +6 ||align=left|Elemental Rage, Mighty Rage (6x/day), Damage Reduction IV||120-240 ||4/- || +5
|20th &nbsp; || +20/+15/+10/+5 &nbsp; || +12 || +6 || +6 ||align=left|Rage Improvement, Damage Reduction IV||120-240 ||4/- || +5 || 2 || 2
|}
|}




'''Barbarian Rage'''
 
Whipping into a frothing fury, the barbarian's rage offers a +4 morale bonus to strength and constitution and +2 to all will saving throws in exchange for a -2 penalty to armor class. The barbarian may use this ability once per day at first level, gaining a further use per day at level 4 and every 4 levels thereafter, extending into epic levels. The duration is equal to 7 rounds plus 1 round per constitution modifier, including the modifier gained from the rage itself. Rage is not restricted by the +12 cap on ability scores and is a free action.


At 15th level, the rage ability becomes Greater Rage, giving the barbarian +8 to strength and constitution, +4 to will saves, and -2 AC. When rage is activated, the barbarian removes any slows, entanglements, or movement speed decreases and becomes immune to them for the duration of the rage. Greater Rage also increases the barbarian's speed by 15%.
<span style="color:pink;"><b><font size=+2>Extended Rage is not currently functioning on SPL. Please do not select this feat, as you will require a Dungeon Master to remove it.</b></font size></span style>


At 20th level, the rage ability becomes Mighty Rage to transform the barbarian into a nigh-unstoppable juggernaut. He gains +12 to strength and constitution, +6 to will saves, and no longer loses AC. When rage is activated, the barbarian also removes any paralysis, ability drain, level drain, daze, and stun, becoming immune to them and knockdown for the duration of the rage. Mighty Rage also increases the barbarian's speed by an additional 25%.
===Barbarian Rage===


At 21th level, the rage ability becomes Monstrous Rage, giving the barbarian +16 to strength and constitution and +8 to will saves.
At first level and every other barbarian level thereafter the barbarian is able to select a feat to enhance their rage.  The higher level barbarian the wider the selection of feats become.
Rage lasts for 36 seconds and has a 2 minute cooldown.  Rage has two charges.


At 24th level, the rage ability becomes Herculean Rage, giving the barbarian +20 to strength and constitution and +10 to will saves.


At 28th level, the rage ability becomes Titanic Rage, giving the barbarian +24 to strength and constitution and +12 to will saves.
'''Available at 1st Level'''


Rage: Enhanced Violence


'''Elemental Rage'''
While enraged, increase attack bonus by 1 +  Hit Dice / 5.


At level 20, the barbarian gains a bonus feat with a choice of 4 unique abilities to greatly enhancing his rage.


Earthen Rage: The barbarian has developed a deep connection to stone to greatly bolstering his body's defenses. Rage now grants 100 base temp HP, plus additional temp HP equal to his constitution modifier multiplied by itself (including the rage modifier bonus). Earthen Rage grants 100% acid immunity for its duration.
Rage: Enhanced Damage


Burning Rage: The barbarian has developed a powerful connection to flame, causing his rage to become a palpable ring of fire that scorches enemies with his tangible fury. When an enemy strikes the barbarian, they take fire damage equal to 1d6 plus his strength modifier, additionally adding his strength modifier to the damage. The barbarian's hands are also wreathed in white-hot flame, granting him 2d6 pure and unmitigated fire damage. Burning Rage grants 100% fire immunity for its duration.
While enraged, increase bludgeoning damage by 1 + Hit Dice / 5.


Howling Rage: The barbarian has developed a connection to the ever-changing wind, causing his rage to imbue him with great speed and reflexes. Rage now grants +1 attack per round, +20% movement speed, and reflex equal to their rage bonus modifier. Howling Rage grants 100% electrical immunity for its duration.


Fluid Rage: The barbarian has developed a deep connection to water, causing his rage to provide great healing. Rage now grants an initial healing of his con modifier multiplied by 5. During the rage, he also receives regeneration equal to double his con modifier. As rage ends, he receives another heal equal to the initial one. The rage modifier bonus is added to all modifiers involved. Fluid Rage grants 100% cold immunity for its duration.
Rage: Enhanced Mobility


Epic barbarians may choose additional elements with their bonus feat selections.
While enraged increase movement speed by 25%, and dodge AC by 1 + Hit Dice / 5.
 
 
Rage: Enhanced Health
 
When you enrage, gain temporary health equivalent to 5 * Con Modifier.
 
 
Rage: Enhanced Resilience
 
While enraged, your fortitude, will, and reflex saves are increased by 1 + Hit Dice / 5.
 
 
 
 
 
 
'''Available at 10th Level'''
 
Rage: Unslowable
 
While enraged you are immune to most slowing, entangling, and paralyzing effects.
 
 
Rage: Unshakable
 
While enraged you are immune to negative levels and ability score decreases.
 
 
Rage: Unstunnable
 
While enraged you are immune to most stuns, dazes, and knockdowns.
 
 
Rage: Burning Rage
 
While enraged you gain 1d6 fire damage on every attack, and deal 1d6 + Strength Modifier retaliation damage while struck in melee combat.
 
 
Rage: Hyper Aggression
 
While enraged you gain +1 bonus attacks per round.
 
 
Rage: Quaking Rage
 
While enraged you cause your enemies to quake in fear, granting you 60% concealment.
 
 
Rage:  Battlelust
 
When you enrage, you heal yourself for 5 * Con Modifier health instantly.
 
 
 
 
 
'''Available at 16th Level'''
 
 
Rage: Rejuvenation
 
While enraged, you regenerate your Con modifier in health every 3 seconds.
 
 
Rage: Spellhide
 
While enraged you become stubbornly resistant to spells, increasing your spell resistance by 10 + Barbarian level.
 
 
Rage: Echoing Blows
 
While enraged your attacks deal an additional 1d10 sonic damage.
 
 
Rage: Elemental Resiliency
 
While enraged you gain 100% immunity to cold, fire, electricity, and acid damage.
 
 
Rage: Brain Dead
 
While enraged your attacks cause additional physical damage equal to 4% of your maximum hit points and do half of that amount back to you.
 
 
Rage: Deadened Nerves
 
While enraged you take 20% less physical damage.
 
 
 
 
'''Available at 20th Level'''
 
 
Rage: Reaper's Embrace
 
While enraged you gain immunity to most death effects, mind effects, and critical strikes.




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!rowspan=2|Damage<br />reduction
!rowspan=2|Damage<br />reduction
!rowspan=2|reflex save<br />bonus vs traps
!rowspan=2|reflex save<br />bonus vs traps
!rowspan=2|Bonus Strength<br />
!rowspan=2|Bonus Constitution<br />


|- style="background:#c0c0c0"
|- style="background:#c0c0c0"
!colspan=3|&nbsp;
!colspan=3|&nbsp;
|- align=center
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|21st ||align=left|Monstrous Rage ||126-252 ||4/- || +5
|21st ||align=left| ||126-252 ||4/- || +5 || 2 || -
|- align=center
|- align=center
|22nd ||align=left| ||132-264 ||4/- || +6
|22nd ||align=left|Rage Enhancement ||132-264 ||4/- || +6 || - || -
|- align=center
|- align=center
|23rd ||align=left|Epic Barbarian Damage Reduction I ||138-276 ||5/- || +6
|23rd ||align=left|Epic Barbarian Damage Reduction I ||138-276 ||5/- || +6 || - || -
|- align=center
|- align=center
|24th ||align=left|Herculean Rage, Bonus Feat ||144-288 ||5/- || +6
|24th ||align=left|Rage Enhancement, Bonus Feat ||144-288 ||5/- || +6 || - || 2
|- align=center
|- align=center
|25th ||align=left| ||150-300 ||5/- || +7
|25th ||align=left| ||150-300 ||5/- || +7 || - || -
|- align=center
|- align=center
|26th ||align=left|Epic Barbarian Damage Reduction II ||156-312 ||6/- || +7
|26th ||align=left|Epic Barbarian Damage Reduction II, Rage Enhancement  ||156-312 ||6/- || +7 || - || -
|- align=center
|- align=center
|27th ||align=left| ||162-324 ||6/- || +7
|27th ||align=left| ||162-324 ||6/- || +7 || - || -
|- align=center
|- align=center
|28th ||align=left|Titanic Rage, Bonus Feat ||168-336 ||6/- || +8
|28th ||align=left|Rage Enhancement, Bonus Feat ||168-336 ||6/- || +8 || 2 || -
|- align=center
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|29th ||align=left|Epic Barbarian Damage Reduction III ||174-348 ||7/- || +8
|29th ||align=left|Epic Barbarian Damage Reduction III ||174-348 ||7/- || +8 || - || -
|- align=center
|- align=center
|30th ||align=left| ||180-360 ||7/- || +8
|30th ||align=left|Rage Enhancement  ||180-360 ||7/- || +8 || 2 || 2
|- align=center
|- align=center
|}
|}
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*While barbarians do not receive armor proficiency (heavy), they do not lose any abilities or receive any penalties if they do take the feat and wear heavy armor.
*While barbarians do not receive armor proficiency (heavy), they do not lose any abilities or receive any penalties if they do take the feat and wear heavy armor.
*Activating Barbarian Rage is a free action.
*Activating Barbarian Rage is a free action.
*Barbarian Rage's duration is 7 rounds plus the barbarian's constitution modifier, plus an additional 2 rounds for Greater Rage.
*Should the barbarian be low on hit points when their rage ends, their health can be dropped into the negatives, potentially dying as a result.
*The ability score bonus from Barbarian Rage is not limited by the +12 Cap. In theory. In practice, it isn't entirely working as intended.
*Barbarians can take Great Strength and Great Constitution as Epic Bonus Feats.
*Barbarians can take Great Strength and Great Constitution as Epic Bonus Feats.

Latest revision as of 21:12, 6 May 2024

Barbarians are brave, even reckless warriors, and their great strength and heartiness makes them well suited for adventure. Barbarians scornfully reject the fighter traditions of arms training and discipline, instead tapping into a powerful rage that makes them stronger, tougher, and better able to withstand attacks. They only have the energy for a few such displays per day, but it is usually sufficient. Constant exposure to danger also gives barbarians a sort of "sixth sense," a preternatural ability to sense danger and dodge attacks, and their running stamina is legendary.

Barbarians who strike beyond their homeland sometimes find that they go far indeed. Barbarians have no trouble with the dangers, the miles, and the wonders that traveling entails, and planar travel, while more grand, offers a barbarian a chance to refine his abilities.


Hit Die: d12

Proficiencies: Armor (Light, Medium), Shields, Weapons (Martial, Simple)

Skill Points: 4 + INT

Class Skills: Craft, Discipline, Heal, Intimidate, Knowledge (Engineering, Geography, Planes, Psionics, Religion) Listen, Lore, Parry, Profession (all but Bookkeeping, Sailor, Scribe), Ride, Taunt, Wilderness Lore

Alignment: The restriction has been removed and any Barbarian now works with any alignment.

Level progression

Lvl BAB Saves Feats HP range   Damage
reduction
reflex save
bonus vs traps
Bonus Strength
Bonus Constitution
Fort Ref Will
1st +1 +2 +0 +0 Barbarian Fast Movement, Barbarian Rage, Rage Improvement   6-12 - - - -
2nd +2 +3 +0 +0 Uncanny Dodge I, Weapon Finesse, Rage Improvement 12-24 - - - -
3rd +3 +3 +1 +1 18-36 - - - -
4th +4 +4 +1 +1 Rage Improvement 24-48 - - 2 -
5th +5 +4 +1 +1 Uncanny Dodge II 30-60 - +1 - -
6th +6/+1 +5 +2 +2 Rage Improvement 36-72 - +1 - -
7th +7/+2 +5 +2 +2 42-84 - +1 - -
8th +8/+3 +6 +2 +2 Rage Improvement 48-96 - +1 - 2
9th +9/+4 +6 +3 +3 54-108 - +1 - -
10th +10/+5 +7 +3 +3 Uncanny Dodge III, Rage Improvement 60-120 - +2 - -
11th +11/+6/+1 +7 +3 +3 Damage Reduction I 66-132 1/- +2 - -
12th +12/+7/+2 +8 +4 +4 Rage Improvement 72-144 1/- +2 2 -
13th +13/+8/+3 +8 +4 +4 Uncanny Dodge IV 78-156 1/- +3 - -
14th +14/+9/+4 +9 +4 +4 Damage Reduction II, Rage Improvement 84-168 2/- +3 - -
15th +15/+10/+5 +9 +5 +5 90-180 2/- +3 - -
16th +16/+11/+6/+1 +10 +5 +5 Rage Improvement, Uncanny Dodge V 96-192 2/- +4 - 2
17th +17/+12/+7/+2 +10 +5 +5 Damage Reduction III 102-204 3/- +4 - -
18th +18/+13/+8/+3 +11 +6 +6 Rage Improvement 108-216 3/- +4 - -
19th +19/+14/+9/+4 +11 +6 +6 Uncanny Dodge VI 114-228 3/- +5 - -
20th   +20/+15/+10/+5   +12 +6 +6 Rage Improvement, Damage Reduction IV 120-240 4/- +5 2 2


Extended Rage is not currently functioning on SPL. Please do not select this feat, as you will require a Dungeon Master to remove it.

Barbarian Rage

At first level and every other barbarian level thereafter the barbarian is able to select a feat to enhance their rage. The higher level barbarian the wider the selection of feats become. Rage lasts for 36 seconds and has a 2 minute cooldown. Rage has two charges.


Available at 1st Level

Rage: Enhanced Violence

While enraged, increase attack bonus by 1 + Hit Dice / 5.


Rage: Enhanced Damage

While enraged, increase bludgeoning damage by 1 + Hit Dice / 5.


Rage: Enhanced Mobility

While enraged increase movement speed by 25%, and dodge AC by 1 + Hit Dice / 5.


Rage: Enhanced Health

When you enrage, gain temporary health equivalent to 5 * Con Modifier.


Rage: Enhanced Resilience

While enraged, your fortitude, will, and reflex saves are increased by 1 + Hit Dice / 5.




Available at 10th Level

Rage: Unslowable

While enraged you are immune to most slowing, entangling, and paralyzing effects.


Rage: Unshakable

While enraged you are immune to negative levels and ability score decreases.


Rage: Unstunnable

While enraged you are immune to most stuns, dazes, and knockdowns.


Rage: Burning Rage

While enraged you gain 1d6 fire damage on every attack, and deal 1d6 + Strength Modifier retaliation damage while struck in melee combat.


Rage: Hyper Aggression

While enraged you gain +1 bonus attacks per round.


Rage: Quaking Rage

While enraged you cause your enemies to quake in fear, granting you 60% concealment.


Rage: Battlelust

When you enrage, you heal yourself for 5 * Con Modifier health instantly.



Available at 16th Level


Rage: Rejuvenation

While enraged, you regenerate your Con modifier in health every 3 seconds.


Rage: Spellhide

While enraged you become stubbornly resistant to spells, increasing your spell resistance by 10 + Barbarian level.


Rage: Echoing Blows

While enraged your attacks deal an additional 1d10 sonic damage.


Rage: Elemental Resiliency

While enraged you gain 100% immunity to cold, fire, electricity, and acid damage.


Rage: Brain Dead

While enraged your attacks cause additional physical damage equal to 4% of your maximum hit points and do half of that amount back to you.


Rage: Deadened Nerves

While enraged you take 20% less physical damage.



Available at 20th Level


Rage: Reaper's Embrace

While enraged you gain immunity to most death effects, mind effects, and critical strikes.


Epic barbarian

The epic barbarian is a furious warrior who can cut his opponents to ribbons with awe-inspiring ease. He is the very incarnation of rage.

Hit die: d12

Skill points: 4 + int modifier

Bonus feats: The epic barbarian gains a bonus feat every four levels after 20th. In other words, at levels 24, 28, 32, 36, and 40.

Epic bonus feats: armor skin, epic damage reduction, epic prowess, epic toughness, epic weapon focus, great constitution, great strength, mighty rage, overwhelming critical, superior initiative, terrifying rage, thundering rage

Epic barbarian level progression

  Lvl   Feats HP range   Damage
reduction
reflex save
bonus vs traps
Bonus Strength
Bonus Constitution
 
21st 126-252 4/- +5 2 -
22nd Rage Enhancement 132-264 4/- +6 - -
23rd Epic Barbarian Damage Reduction I 138-276 5/- +6 - -
24th Rage Enhancement, Bonus Feat 144-288 5/- +6 - 2
25th 150-300 5/- +7 - -
26th Epic Barbarian Damage Reduction II, Rage Enhancement 156-312 6/- +7 - -
27th 162-324 6/- +7 - -
28th Rage Enhancement, Bonus Feat 168-336 6/- +8 2 -
29th Epic Barbarian Damage Reduction III 174-348 7/- +8 - -
30th Rage Enhancement 180-360 7/- +8 2 2

Notes

  • While barbarians do not receive armor proficiency (heavy), they do not lose any abilities or receive any penalties if they do take the feat and wear heavy armor.
  • Activating Barbarian Rage is a free action.
  • Barbarians can take Great Strength and Great Constitution as Epic Bonus Feats.