Barbarian: Difference between revisions

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|14th || +14/+9/+4 || +9 || +4 || +4 ||align=left|Damage Reduction II, Rage Improvement ||84-168 ||2/- || +3 || - || -  
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|15th || +15/+10/+5 || +9 || +5 || +5 ||align=left|Greater Rage (4x/day) ||90-180 ||2/- || +3 || - || -  
|15th || +15/+10/+5 || +9 || +5 || +5 ||align=left| ||90-180 ||2/- || +3 || - || -  
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|16th || +16/+11/+6/+1 || +10 || +5 || +5 ||align=left|Rage Improvement, Uncanny Dodge V||96-192 ||2/- || +4 || - || 2  
|16th || +16/+11/+6/+1 || +10 || +5 || +5 ||align=left|Rage Improvement, Uncanny Dodge V||96-192 ||2/- || +4 || - || 2  
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<span style="color:pink;"><b><font size=+2>Extended Rage is not currently functioning on SPL. Please do not select this feat, as you will require a Dungeon Master to remove it.</b></font size></span style>


===Barbarian Rage===
===Barbarian Rage===


At first level and every other barbarian level thereafter the barbarian is able to select a feat to enhance their rage.  The higher level barbarian the wider the selection of feats become.
At first level and every other barbarian level thereafter the barbarian is able to select a feat to enhance their rage.  The higher level barbarian the wider the selection of feats become.
Rage lasts for 24 seconds and has a 2 minute cooldown.  Rage has two charges.
Rage lasts for 36 seconds and has a 2 minute cooldown.  Rage has two charges.




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Rage: Enhanced Violence
Rage: Enhanced Violence


While enraged, increase attack bonus by Barbarian Level / 5.
While enraged, increase attack bonus by 1 +  Hit Dice / 5.




Rage: Enhanced Damage
Rage: Enhanced Damage


While enraged, increase bludgeoning damage by Barbarian Level / 5.
While enraged, increase bludgeoning damage by 1 + Hit Dice / 5.




Rage: Enhanced Mobility
Rage: Enhanced Mobility


While enraged increase movement speed by 25%, and dodge AC by Barbarian Level / 5.
While enraged increase movement speed by 25%, and dodge AC by 1 + Hit Dice / 5.




Rage: Enhanced Health
Rage: Enhanced Health


When you enrage, gain temporary health equivalent to 20 * Con Modifier.
When you enrage, gain temporary health equivalent to 5 * Con Modifier.




Rage: Enhanced Resilience
Rage: Enhanced Resilience


While enraged, your fortitude, will, and reflex saves are increased by Barbarian Level / 5.
While enraged, your fortitude, will, and reflex saves are increased by 1 + Hit Dice / 5.
 




Rage: Rejuvenation


While enraged, you regenerate your Con modifier in health every 6 seconds.




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Rage: Quaking Rage
Rage: Quaking Rage


While enraged you cause your enemies to quake in fear, granting you 50% concealment.
While enraged you cause your enemies to quake in fear, granting you 60% concealment.
 
 
Rage:  Battlelust
 
When you enrage, you heal yourself for 5 * Con Modifier health instantly.
 
 




'''Available at 15th Level'''


'''Available at 16th Level'''


Rage:  Battlelust


When you enrage, you heal yourself for 20 * Con Modifier health instantly.
Rage: Rejuvenation
 
While enraged, you regenerate your Con modifier in health every 3 seconds.




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Rage: Echoing Blows
Rage: Echoing Blows


While enraged your attacks deal an additional 1d8 sonic damage.
While enraged your attacks deal an additional 1d10 sonic damage.




Rage: Elemental Resiliency  
Rage: Elemental Resiliency  


While enraged you gain 50% immunity to cold, fire, electricity, and acid damage.
While enraged you gain 100% immunity to cold, fire, electricity, and acid damage.




Rage: Brain Dead
Rage: Brain Dead


While enraged you gain immunity to most mind effects.
While enraged your attacks cause additional physical damage equal to 4% of your maximum hit points and do half of that amount back to you.




Rage: Deadened Nerves
Rage: Deadened Nerves


While enraged you gain immunity to critical strikes.
While enraged you take 20% less physical damage.
 
 
 
 
'''Available at 20th Level'''




Rage: Reaper's Embrace
Rage: Reaper's Embrace


While enraged you gain immunity to most death effects.
While enraged you gain immunity to most death effects, mind effects, and critical strikes.
 


==Epic barbarian==
==Epic barbarian==
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|- align=center
|- align=center
|21st ||align=left|Monstrous Rage ||126-252 ||4/- || +5 || 2 || -  
|21st ||align=left| ||126-252 ||4/- || +5 || 2 || -  
|- align=center
|- align=center
|22nd ||align=left|Rage Enhancement ||132-264 ||4/- || +6 || - || -  
|22nd ||align=left|Rage Enhancement ||132-264 ||4/- || +6 || - || -  
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*While barbarians do not receive armor proficiency (heavy), they do not lose any abilities or receive any penalties if they do take the feat and wear heavy armor.
*While barbarians do not receive armor proficiency (heavy), they do not lose any abilities or receive any penalties if they do take the feat and wear heavy armor.
*Activating Barbarian Rage is a free action.
*Activating Barbarian Rage is a free action.
*Barbarian Rage's duration is 7 rounds plus the barbarian's constitution modifier, plus an additional 2 rounds for Greater Rage.
*Should the barbarian be low on hit points when their rage ends, their health can be dropped into the negatives, potentially dying as a result.
*The ability score bonus from Barbarian Rage is not limited by the +12 Cap. In theory. In practice, it isn't entirely working as intended.
*Barbarians can take Great Strength and Great Constitution as Epic Bonus Feats.
*Barbarians can take Great Strength and Great Constitution as Epic Bonus Feats.

Latest revision as of 21:12, 6 May 2024

Barbarians are brave, even reckless warriors, and their great strength and heartiness makes them well suited for adventure. Barbarians scornfully reject the fighter traditions of arms training and discipline, instead tapping into a powerful rage that makes them stronger, tougher, and better able to withstand attacks. They only have the energy for a few such displays per day, but it is usually sufficient. Constant exposure to danger also gives barbarians a sort of "sixth sense," a preternatural ability to sense danger and dodge attacks, and their running stamina is legendary.

Barbarians who strike beyond their homeland sometimes find that they go far indeed. Barbarians have no trouble with the dangers, the miles, and the wonders that traveling entails, and planar travel, while more grand, offers a barbarian a chance to refine his abilities.


Hit Die: d12

Proficiencies: Armor (Light, Medium), Shields, Weapons (Martial, Simple)

Skill Points: 4 + INT

Class Skills: Craft, Discipline, Heal, Intimidate, Knowledge (Engineering, Geography, Planes, Psionics, Religion) Listen, Lore, Parry, Profession (all but Bookkeeping, Sailor, Scribe), Ride, Taunt, Wilderness Lore

Alignment: The restriction has been removed and any Barbarian now works with any alignment.

Level progression

Lvl BAB Saves Feats HP range   Damage
reduction
reflex save
bonus vs traps
Bonus Strength
Bonus Constitution
Fort Ref Will
1st +1 +2 +0 +0 Barbarian Fast Movement, Barbarian Rage, Rage Improvement   6-12 - - - -
2nd +2 +3 +0 +0 Uncanny Dodge I, Weapon Finesse, Rage Improvement 12-24 - - - -
3rd +3 +3 +1 +1 18-36 - - - -
4th +4 +4 +1 +1 Rage Improvement 24-48 - - 2 -
5th +5 +4 +1 +1 Uncanny Dodge II 30-60 - +1 - -
6th +6/+1 +5 +2 +2 Rage Improvement 36-72 - +1 - -
7th +7/+2 +5 +2 +2 42-84 - +1 - -
8th +8/+3 +6 +2 +2 Rage Improvement 48-96 - +1 - 2
9th +9/+4 +6 +3 +3 54-108 - +1 - -
10th +10/+5 +7 +3 +3 Uncanny Dodge III, Rage Improvement 60-120 - +2 - -
11th +11/+6/+1 +7 +3 +3 Damage Reduction I 66-132 1/- +2 - -
12th +12/+7/+2 +8 +4 +4 Rage Improvement 72-144 1/- +2 2 -
13th +13/+8/+3 +8 +4 +4 Uncanny Dodge IV 78-156 1/- +3 - -
14th +14/+9/+4 +9 +4 +4 Damage Reduction II, Rage Improvement 84-168 2/- +3 - -
15th +15/+10/+5 +9 +5 +5 90-180 2/- +3 - -
16th +16/+11/+6/+1 +10 +5 +5 Rage Improvement, Uncanny Dodge V 96-192 2/- +4 - 2
17th +17/+12/+7/+2 +10 +5 +5 Damage Reduction III 102-204 3/- +4 - -
18th +18/+13/+8/+3 +11 +6 +6 Rage Improvement 108-216 3/- +4 - -
19th +19/+14/+9/+4 +11 +6 +6 Uncanny Dodge VI 114-228 3/- +5 - -
20th   +20/+15/+10/+5   +12 +6 +6 Rage Improvement, Damage Reduction IV 120-240 4/- +5 2 2


Extended Rage is not currently functioning on SPL. Please do not select this feat, as you will require a Dungeon Master to remove it.

Barbarian Rage

At first level and every other barbarian level thereafter the barbarian is able to select a feat to enhance their rage. The higher level barbarian the wider the selection of feats become. Rage lasts for 36 seconds and has a 2 minute cooldown. Rage has two charges.


Available at 1st Level

Rage: Enhanced Violence

While enraged, increase attack bonus by 1 + Hit Dice / 5.


Rage: Enhanced Damage

While enraged, increase bludgeoning damage by 1 + Hit Dice / 5.


Rage: Enhanced Mobility

While enraged increase movement speed by 25%, and dodge AC by 1 + Hit Dice / 5.


Rage: Enhanced Health

When you enrage, gain temporary health equivalent to 5 * Con Modifier.


Rage: Enhanced Resilience

While enraged, your fortitude, will, and reflex saves are increased by 1 + Hit Dice / 5.




Available at 10th Level

Rage: Unslowable

While enraged you are immune to most slowing, entangling, and paralyzing effects.


Rage: Unshakable

While enraged you are immune to negative levels and ability score decreases.


Rage: Unstunnable

While enraged you are immune to most stuns, dazes, and knockdowns.


Rage: Burning Rage

While enraged you gain 1d6 fire damage on every attack, and deal 1d6 + Strength Modifier retaliation damage while struck in melee combat.


Rage: Hyper Aggression

While enraged you gain +1 bonus attacks per round.


Rage: Quaking Rage

While enraged you cause your enemies to quake in fear, granting you 60% concealment.


Rage: Battlelust

When you enrage, you heal yourself for 5 * Con Modifier health instantly.



Available at 16th Level


Rage: Rejuvenation

While enraged, you regenerate your Con modifier in health every 3 seconds.


Rage: Spellhide

While enraged you become stubbornly resistant to spells, increasing your spell resistance by 10 + Barbarian level.


Rage: Echoing Blows

While enraged your attacks deal an additional 1d10 sonic damage.


Rage: Elemental Resiliency

While enraged you gain 100% immunity to cold, fire, electricity, and acid damage.


Rage: Brain Dead

While enraged your attacks cause additional physical damage equal to 4% of your maximum hit points and do half of that amount back to you.


Rage: Deadened Nerves

While enraged you take 20% less physical damage.



Available at 20th Level


Rage: Reaper's Embrace

While enraged you gain immunity to most death effects, mind effects, and critical strikes.


Epic barbarian

The epic barbarian is a furious warrior who can cut his opponents to ribbons with awe-inspiring ease. He is the very incarnation of rage.

Hit die: d12

Skill points: 4 + int modifier

Bonus feats: The epic barbarian gains a bonus feat every four levels after 20th. In other words, at levels 24, 28, 32, 36, and 40.

Epic bonus feats: armor skin, epic damage reduction, epic prowess, epic toughness, epic weapon focus, great constitution, great strength, mighty rage, overwhelming critical, superior initiative, terrifying rage, thundering rage

Epic barbarian level progression

  Lvl   Feats HP range   Damage
reduction
reflex save
bonus vs traps
Bonus Strength
Bonus Constitution
 
21st 126-252 4/- +5 2 -
22nd Rage Enhancement 132-264 4/- +6 - -
23rd Epic Barbarian Damage Reduction I 138-276 5/- +6 - -
24th Rage Enhancement, Bonus Feat 144-288 5/- +6 - 2
25th 150-300 5/- +7 - -
26th Epic Barbarian Damage Reduction II, Rage Enhancement 156-312 6/- +7 - -
27th 162-324 6/- +7 - -
28th Rage Enhancement, Bonus Feat 168-336 6/- +8 2 -
29th Epic Barbarian Damage Reduction III 174-348 7/- +8 - -
30th Rage Enhancement 180-360 7/- +8 2 2

Notes

  • While barbarians do not receive armor proficiency (heavy), they do not lose any abilities or receive any penalties if they do take the feat and wear heavy armor.
  • Activating Barbarian Rage is a free action.
  • Barbarians can take Great Strength and Great Constitution as Epic Bonus Feats.