Aasimar: Difference between revisions

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==Racial Traits==
==Racial Traits==
*+2 Dexterity, +2 Wisdom
*+2 Wisdom
*Acid, Cold, and Electricity resistance 5
*Acid, Cold, and Electricity resistance 5
*Darkvision: Aasimar can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and aasimar function just fine wtih no light at all.
*Darkvision: Aasimar can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and aasimar function just fine wtih no light at all.

Revision as of 05:06, 31 December 2021

Carrying the blood of a celestial, an aasimar is usually good-aligned and fights against evil where it can be found. Some have a minor physical trait suggesting their heritage, such as silver hair, golden eyes, or an unnaturally intense stare. Those descended from a celestial minion of a deity often carry a birthmark in the shape of the deity's holy symbol or some other mark significant to that faith.


Racial Traits

  • +2 Wisdom
  • Acid, Cold, and Electricity resistance 5
  • Darkvision: Aasimar can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and aasimar function just fine wtih no light at all.
  • Skill Affinity: An aasimar receives a +2 racial bonus to the Listen and Spot skills.
  • Light: Aasimar can use light once per day as cast by a sorcerer of their character level.
  • Level Adjustment +1

Setup Instructions

  • Create your character with the Aasimar race, and use the Subrace Setter in the start area.
  • Contact a DM when you are making this race. You may require one to modify your skin.

Example Aasimar Art from the Sourcebooks