Reverse Gravity (Spell)
Reverse Gravity | |
Caster Level(s) | Druid 8, Wizard / Sorcerer 7, Trickery 7 |
Innate Level | 7 |
School | Transmutation (Teleportation) |
Descriptor(s) | Chaos |
Component(s) | Verbal, Somatic |
Range | Medium |
Area of Effect / Target | 5-ft Cube |
Duration | 1 round/2 levels |
Save | Reflex partial negate |
Spell Resistance | Yes |
Gravity suddenly twists and victims to the caster are flung into the air, falling towards the sky. Even those who succeed their save are hanging on for dear life and unable to move for a time. Once the victims reach the spell's height limits, they begin to plummet again. Falling, falling, falling, falling, until... SPLAT. Just so you know, the normal person receives d6 per caster level of damage (to a maximum of 20) from the tremendous fall. However, if the spell was cast indoors, the damage is 3d6.