Tahlia: Difference between revisions

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He delivered the child, she who is known now as Tahlia. As part of the Deva's deliverance, he was to vest into the child his own divine light and life, his very essence, to make of her a proper catalyst for the tiniest most miniscule sliver of Mystra's divine essence, so that she might survive her birth and earlier life, to ward the babe from illness.
He delivered the child, she who is known now as Tahlia. As part of the Deva's deliverance, he was to vest into the child his own divine light and life, his very essence, to make of her a proper catalyst for the tiniest most miniscule sliver of Mystra's divine essence, so that she might survive her birth and earlier life, to ward the babe from illness.


In her early life, Tahlia was but an urchin, scrounging for scraps and picking pockets to survive, not aided by her celestial light. Tahlia was lost, providing for her mother through her less than savory profession, until she was found by a knight errant Torvus Oathsworn and trained in the ways of the blade (the generous man even helping her mother's living situation, letting her stay at his place, decidedly not in the Beggar's Nest). A prodigy in swordplay, she grew emboldened and adventurous, anxious to get on with her destiny. She joined the Knights of the Mystic Fire, paladins in service to Mystra, the Goddess of Magic. Tahlia then set out to do good in the world, leading her to become a staunch enemy of the Church of Shar. Her enmity and adventures with the church aren't well documented and are shrouded in mystery, at the behest of the church itself.
In her youth, Tahlia was an urchin, a street-rat scrounging for scraps and picking pockets to help her and her mother survive. Tahlia was lost, providing for her mother through her less than savory profession, until she was found by a knight errant Torvus Oathsworn who trained in the ways of the blade (the generous man even helping her mother's living situation, letting her stay at his estate, decidedly not in the Beggar's Nest). A prodigy in swordplay, she grew emboldened and adventurous, anxious to get on with her destiny. At her mother's request, she joined the Knights of the Mystic Fire, paladins in service to Mystra, the Goddess of Magic. She would set out to do good in the world and experience all sorts of magic, leading her to become a staunch enemy of the Church of Shar. Her enmity and adventures with regards to the church aren't well documented and are shrouded in mystery, at the behest of the church itself.


Eventually, she returned to Neverwinter, and joined an adventuring party from "Out of Town" (who unbeknownst to her at the time, were planeswalkers), alongside the human druid Darius, the half-drow priest "Iblith", and the tiefling mage Winslow. The group was pursuing a powerful Nalfeshnee demon known as the Collector. As they pursued the demon through the Neverwinter Wood, with more than a little bravado (though in Tahlia's case, she just didn't know any better, as the planeswalkers were so confident they didn't enlighten her on the power of their quarry). When they found the demon, a fierce battle raged between them. The group realized to late that the demon was a profoundly talented Arcanist, and with a few quick words, opened a Gate to the Abyss, and through multiple castings of thunderwave and telekinesis, as well as the odd pick-up-and-throw maneuver, one by one he funneled them through. Not just any location, either, he dropped them all into the River Styx. At least, that was the intent. Darius, the quick thinker he was, transformed into a great eagle and caught Winslow and Iblith, but Tahlia wasn't so lucky. She plummeted into the Styx. Her allies fished her out, but the damage was done, she had forgotten everything, and her celestial light was forever dimmed. The group stumbled through the Abyss, determined not to leave Tahlia as a husk, but even as they traversed the Abyss and found their way to Sigil, her memories were gone. Winslow parted ways with the group, wanting to study the Abyss, while the others took Tahlia deeper into Sigil. Darius couldn't care for Tahlia's recovery, and Iblith just didn't care for her, so they left her in the care of the Godsmen. Little did she know, the Church of Shar had kept a tight eye on her, and soon dispatched agents to retrieve the sediment of her memories from the bottom of the Styx, securing them, and sequestering them, so that no magic could restore her lost memories.
Eventually, she returned to Neverwinter, and joined an adventuring party from "Out of Town" (who unbeknownst to her at the time, were planeswalkers), alongside the human druid Darius, the half-drow priest "Iblith", and the tiefling mage Winslow. The group was pursuing a powerful Nalfeshnee demon known as the Collector. As they pursued the demon through the Neverwinter Wood, with more than a little bravado (though in Tahlia's case, she just didn't know any better, as the planeswalkers were so confident they didn't enlighten her on the power of their quarry). When they found the demon, a fierce battle raged between them. The group realized to late that the demon was a profoundly talented Arcanist, and with a few quick words, opened a Gate to the Abyss, and through multiple castings of Balagarn's iron horn and telekinesis, as well as the odd pick-up-and-throw maneuver, one by one he funneled them through. Not just any location, either, he dropped them all directly above the River Styx. At least, that was the intent. Darius, the quick thinker he was, transformed into a great eagle and caught Winslow and Iblith, but Tahlia wasn't so lucky. She plummeted into the Styx. Her allies fished her out quickly, but the damage was done, she had forgotten everything, and her celestial light was forever dimmed. The group stumbled through the Abyss, determined not to leave Tahlia as a husk, but even as they traversed the Abyss and found their way to Sigil, her memories were gone. Winslow parted ways with the group, wanting to study the Abyss, while the others took Tahlia deeper into Sigil. Darius couldn't care for Tahlia's recovery, and Iblith just didn't care for her, so they left her in the care of the Godsmen. Little did she know, the Church of Shar had kept a tight eye on her, and soon dispatched agents to retrieve the sediment of her memories from the bottom of the Styx, securing them, and sequestering them, so that no magic could restore her lost memories.


The Godsmen saw Tahlia's latent divine spark and kept her in Harbinger House. Harbinger House is a place of power, like a smaller version of Sigil within Sigil. Much like Sigil, it holds portals into the rest of the Multiverse, as long as you have the proper key. The House shelters some of Sigil’s most prominent barmies, like the dreaded murderer, Sougad Lawshredder, so the Godsmen caretakers take great pains to protect their secrets. The Godsmen believe that the House and the barmies they’ve selected to shelter are important to the Final Ascension. Three years of living in the House allowed Tahlia time to return to a state of normalcy, though without her memories or paladin status, as her oath was erased along with her past, and Mystra remained silent with the "new" Tahlia. Eventually, Tahlia sought freedom, sought her own life, and escaped from the confines of the House to start her life anew.
The Godsmen saw Tahlia's latent divine spark and kept her in Harbinger House. Harbinger House is a place of power, like a smaller version of Sigil within Sigil. Much like Sigil, it holds portals into the rest of the Multiverse, as long as you have the proper key. The House shelters some of Sigil’s most prominent barmies, like the dreaded murderer, Sougad Lawshredder, so the Godsmen caretakers take great pains to protect their secrets. The Godsmen believe that the House and the barmies they’ve selected to shelter are important to the Final Ascension. Three years of living in the House allowed Tahlia time to return to a state of normalcy, though without her memories or paladin status (her oath erased along with the person who swore it) and Mystra remained silent with the "new" Tahlia. Eventually, Tahlia sought freedom, sought her own life, and escaped from the confines of the House to start her life anew.

Revision as of 19:35, 27 November 2020

Tahlia
Female Aasimar
Player: Winslow
General Information
Full Name: Tahlia
Nicknames: The Forgetful Barmy, "Not-All-There", Quiet
Age: 23
Deity: Mystra
Alignment:
LG LN LE
NG TN NE
CG CN CE
Occupation: Knight-Errant
Faction/Rank: The Transcendent Order (Factotum)
Place of Birth: Neverwinter
Physical Attributes
Height: 5' 6"
Weight: 130 lbs.
Eyes: Blue
Hair: Red
Complexion: Fair
Physical Build: Lithe
Physical Features: Remarkably human-looking for her kind, a byproduct of her plunge in the Styx stealing the majority of any celestial light she once bore.
Skills
Acrobatics, Medicine, Swordplay, Thievery; the Studies of Magic, the Planes, and the Gods
Equipment and Items
Can be found with a bastard sword that dances and surges with lightning and a pendant of Mystra, restored by Skeggi Cindermaul to its former glory after it had been nearly destroyed.


In the River District of Neverwinter on the world of Toril, there was a Nobleman, Kravin Darkspear, who took to infidelity with his scullery maid, Annabelle Swiftwind. The bastard child of a noble, her very conception was a scandal, and her father's wife, now scorned, was bloodthirsty. Annabelle fled the district to escape her wrath, and took up residence in the Beggar's Nest.

Unfortunately, the conditions of the district were not ideal for Annabelle to raise a child, let alone survive long enough to birth one. Hope was quickly fading as she began giving birth to this bastard child alone, until by grand fortune a Deva in service to Mystra visited her in the guise of a travelling doctor.

He delivered the child, she who is known now as Tahlia. As part of the Deva's deliverance, he was to vest into the child his own divine light and life, his very essence, to make of her a proper catalyst for the tiniest most miniscule sliver of Mystra's divine essence, so that she might survive her birth and earlier life, to ward the babe from illness.

In her youth, Tahlia was an urchin, a street-rat scrounging for scraps and picking pockets to help her and her mother survive. Tahlia was lost, providing for her mother through her less than savory profession, until she was found by a knight errant Torvus Oathsworn who trained in the ways of the blade (the generous man even helping her mother's living situation, letting her stay at his estate, decidedly not in the Beggar's Nest). A prodigy in swordplay, she grew emboldened and adventurous, anxious to get on with her destiny. At her mother's request, she joined the Knights of the Mystic Fire, paladins in service to Mystra, the Goddess of Magic. She would set out to do good in the world and experience all sorts of magic, leading her to become a staunch enemy of the Church of Shar. Her enmity and adventures with regards to the church aren't well documented and are shrouded in mystery, at the behest of the church itself.

Eventually, she returned to Neverwinter, and joined an adventuring party from "Out of Town" (who unbeknownst to her at the time, were planeswalkers), alongside the human druid Darius, the half-drow priest "Iblith", and the tiefling mage Winslow. The group was pursuing a powerful Nalfeshnee demon known as the Collector. As they pursued the demon through the Neverwinter Wood, with more than a little bravado (though in Tahlia's case, she just didn't know any better, as the planeswalkers were so confident they didn't enlighten her on the power of their quarry). When they found the demon, a fierce battle raged between them. The group realized to late that the demon was a profoundly talented Arcanist, and with a few quick words, opened a Gate to the Abyss, and through multiple castings of Balagarn's iron horn and telekinesis, as well as the odd pick-up-and-throw maneuver, one by one he funneled them through. Not just any location, either, he dropped them all directly above the River Styx. At least, that was the intent. Darius, the quick thinker he was, transformed into a great eagle and caught Winslow and Iblith, but Tahlia wasn't so lucky. She plummeted into the Styx. Her allies fished her out quickly, but the damage was done, she had forgotten everything, and her celestial light was forever dimmed. The group stumbled through the Abyss, determined not to leave Tahlia as a husk, but even as they traversed the Abyss and found their way to Sigil, her memories were gone. Winslow parted ways with the group, wanting to study the Abyss, while the others took Tahlia deeper into Sigil. Darius couldn't care for Tahlia's recovery, and Iblith just didn't care for her, so they left her in the care of the Godsmen. Little did she know, the Church of Shar had kept a tight eye on her, and soon dispatched agents to retrieve the sediment of her memories from the bottom of the Styx, securing them, and sequestering them, so that no magic could restore her lost memories.

The Godsmen saw Tahlia's latent divine spark and kept her in Harbinger House. Harbinger House is a place of power, like a smaller version of Sigil within Sigil. Much like Sigil, it holds portals into the rest of the Multiverse, as long as you have the proper key. The House shelters some of Sigil’s most prominent barmies, like the dreaded murderer, Sougad Lawshredder, so the Godsmen caretakers take great pains to protect their secrets. The Godsmen believe that the House and the barmies they’ve selected to shelter are important to the Final Ascension. Three years of living in the House allowed Tahlia time to return to a state of normalcy, though without her memories or paladin status (her oath erased along with the person who swore it) and Mystra remained silent with the "new" Tahlia. Eventually, Tahlia sought freedom, sought her own life, and escaped from the confines of the House to start her life anew.