Craugh: Difference between revisions

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===Fated===
===Fated===
That doddering old fool?? Where is he?! He ''seems'' to have no taxable property, oh yes...hah! He's a spellslinger, no fool that one! He practically ''throws'' platinum at the berks he picks up off the street as employees, and I WANT TO KNOW WHERE HE GETS IT! *pantpant*
That hunched-over miserable snake?? Where is he?! He ''seems'' to have no taxable estate, oh yes...hah! He's a spellslinger, no fool that one! He practically ''throws'' platinum at the berks he picks up off the street as employees, and I WANT TO KNOW WHERE HE GETS IT! *pantpant*


===Bleaker===
===Bleaker===

Revision as of 21:28, 26 March 2013

Craugh
Male Positai
Player: CraughSPL
General Information
Full Name: Man: Craugh, Beard: Phil
Nicknames: Old Geezer, Codger, Finger-Waggler
Age: 92
Deity: N/A
Alignment:
LG LN LE
NG TN NE
CG CN CE
Occupation: Arcanist
Faction/Rank: Godsmen
Place of Birth: Tradegate
Physical Attributes
Height: 6'6 standing straight, 6'1 hunched
Weight: 119 lb
Eyes: Glowing Opalescent. Right one missing.
Hair: Pure white
Complexion: Wrinkled Prune
Physical Build: Beanstalk
Physical Features: Eyebrows mostly burned off. Intertwined Szuldar lines looping over his left eye socket, down his cheek and neck to terminate at the pelvis. Faintly phosphorescent skin.
Skills
Translator, Arcane Engineer, Surgeon
Equipment and Items
A plethora of wands, rods and spell ingredients hung on his waist or poking from pockets. A 6'0 walking stick as bent and gnarled as its owner. A dusty, clawed, and evidently burned hooded gray suit and cloak.


A Passerby's Comments

Eh? Can't see fer yerself? Just a heavily hunched old fellow standing at 6'0 with wrinkled face, bright eyes and--wait. His eyes are actually glowing. The hells? Just enough to be visible under his hood, like a pair of opals catching the light, ye see 'em? The matted, frizzled beard extending almost to his waist is a distraction, o' course... I can only see the vague outline of his mouth, but what little skin that's visible is rather odd too. A phosphorescent off-white. His hands are mostly wrapped up in rag strips, but even his knuckles glow faintly in that shadow!

Did you see his face when the hood was down? The old codger has glowing white lines looping above his left eyebrow and trailing all the way down the side of his neck!

Come to think of it, the only normal thing about him is that gnarled old walking stick he always leans on. The ragged gray suit he's wearing has so much dirt on it from traveling, you could whip up a dust-storm just by patting his shoulder. There's over a dozen pockets stitched in all over the place. Speaking of stitching, his cloak looks like its been clawed to pieces and resewn a dozen...strange. Those tattered edges look exactly like they were made by claws. Big ones.

Are those burns from on his left side from acid or fire, d'you think? He probably got them at the same time he lost his eyebrows. Looks like they're only just starting to grow back.

His right eyeball is missing. Not the eyelid, or the muscles 'round it. Just the peeper.

Attitude

Insatiably curious with an impulsiveness to match, Craugh can be guaranteed to poke his nose into whatever interests him. His attention as a result is almost manic, flitting between objects, people, ideas...the turnings of his mind never ends.

That means if you're a stranger, you can be certain of a visual inspection from head to toe. No exceptions. Your face is the last place he's going to look, once he's done processing everything the rest of your appearance can tell him.

Cheerful to a fault, Craugh will ordinarily smile at practically anything--especially if he's never seen it before. Anger and other emotions comes just as quickly, but far more rarely. Don't believe me, berk? Trying telling him that he's a bad father, if you want to be polymorphed into a squirrel and flung down the sewers for gibberlings to gnaw on.

Background

The Chant

Not much to tell 'ere. Where 'e came from is plain 'nough--Tradegate, or so 'e says. You go sniffing around there, and a couple things will turn up. Firs', he was another urchin, or so th' cutters policin' th' streets'll tell ye. Human dregs the kind you see scurrying 'round any proper city. How a street rat figgered out ter use magic is anyone's guess.

An addle-cove from the start, if ye talk ter th' traders. Always wanderin' th' streets an' hills, sayin' it could all vanish. I mean, some of it did, it's the Outlands, ya know? But this barmy little bugger thought it would happen to everything, so 'e decided to see it all afore it 'appened. Took to playin' a guide fer travelers after seein' so much 'imself. *taps nose* You know he was barmy even then b'cause all 'e asked fer pay was knowledge. Jus' curious as you wouldn't believe, cutter! 'ventually I s'pose he started gettin' 'is hands on th' stuff dazzlers use ter cast spells, an' away 'e went.

Somethin' 'appened along th'way ter make 'im glow like that, o' course. Yer guess is good as mine.

The Dark of It

Eh...not much ye want t'say 'ere wi'out lookin' o'er yer shoulder. Did I mention the ol' codger's barmy? Talk is, 'e killed is own son, right in th' middle o' th' Market Ward! 'ad one o' them acid shields and somehow 'is own boy jumped on 'im. And how d'you know it wasn't the blood 'imself who twisted 'is son's head ter do that!?

An' it didn't end there. The geezer dragged 'is boy outta th' ward, t'Darkwater Cove...who knows fer what. 'e 'ad Harmonium on 'is tail th' whole way. I an' th' rest o' th' lads 'aven't seen his son agin. Bit th' iron, some say. 'is own father finally killed th' lad fer bein' a disgraced drunkard. Others whisper o' worse...ye can never tell when yer up 'gainst a dazzler like th' daft old man. Too much power ter do wot they please.

Dangerous, I tell ya.

Philosophy

Unless you want him to flap his bonebox at you for a few weeks solid, don't ask.

Talk of the Street

Harmonium Officer #1

The old fool always babbling about some expedition or another? Good man. Takes the crazies with him to die out there.

Harmonium Officer #2

HIM? You, you and you, you're coming with me! If that berk even thinks about abducting anyone else again, he's going straight to the clink!

Harmonium Guard #1

A cooperative mage. That's a first. Polite, too. He answers quick when you question, if you can keep his attention long enough. Bastards usually think they're above the law. Huh. Come to think of it, there has to be a reason the doddering old fool is so polite. No one is that polite to a Hardhead if they can help it. What's his game? *walks off muttering under his breath*

Fated

That hunched-over miserable snake?? Where is he?! He seems to have no taxable estate, oh yes...hah! He's a spellslinger, no fool that one! He practically throws platinum at the berks he picks up off the street as employees, and I WANT TO KNOW WHERE HE GETS IT! *pantpant*

Bleaker

The kind old man? Absentminded, certainly, but always happy to assist when I request it of him. If he is an especial hurry for some reason, he usually just provides a sizable donation. What? Well of course I don't press him! It is his business, after all. The help he has provided is more than enough recompense for a little privacy.

Market-Ward Tout

That...that one? He turned a man into a spider, cutter. Face as calm as if he were saying 'ello, not turning you into a bug. I wouldn't say a word to him for a hundred mert!

Mercykiller #1

Hmph. Takes orders from authority. He won't be dealt anything more than a fine at that rate. Not worth a second glance.

Mercykiller #2

Hmph. A mage who does what he's told? He's hiding something. Only a matter of time until we get the dark on him.

Dustman

Arch-magus Craugh? Why, yes. He is an impeccable customer, only choosing the strongest of deceased warriors' remains for re-animation. Are you also interested in purchasing one? I have all the paperwork and witnessed signatures you could ask for right here.