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[[Category:Character_Profiles]]
[[Category:Character_Profiles]]
{{CharacterBox
{{CharacterBox
  | name = Nullus
  | name = Fanngrim Peace-Breaker
  | gender = Male
  | gender = Male
  | race = Tiefling
  | race = Awnsheigh
  | player = Celticman
  | player = Celticman
  | image = NullusThumb002.jpg
  | image = Nullus_3.png
  | fullname = Fanngrim Peace-Breaker
  | fullname = Fanngrim Peace-Breaker
  | nicknames = Hound of War, Peace-Breaker
  | nicknames = Nullus, Hound of War, Folcvig, Rust Knight, Precious Nully, NuNu, Nookums, Nullypoo, Nulferatu, Noomies, NiNi, Nooster, NaNaNoBana, Doomy-Schnoomy, Katya's Wife, Doomdaddy, Nullpoosnuckdums
  | age = 25
  | age = 45
  | deity = None
  | deity = Belinik
  | alignment = Chaotic Neutral
  | alignment = Chaotic Evil
  | occupation = Mercenary, Blood War Veteran, Militia Captain
  | occupation = Scion of Belinik, Siege Engineer, Demolition Expert
  | faction = Doomguard / Doomlord
  | faction = Doomguard / Doomlord
  | birthplace = Haarlik, Vosgaard, Aebrynis
  | birthplace = Velenoye, Vosgaard, Aebrynis
  | height = 77inches(1.93 meters)
  | height = 84inches(2.13 meters)
  | weight = 280 lbs(127 kg).
  | weight = 280 lbs(127 kg).
  | eyes = Black
  | eyes = Obsidian Black
  | hair = None
  | hair = N/A
  | complexion = Pallid
  | complexion = Dark, super edgy
  | build = Endomorph
  | build = Endomorph
  | features = Pale, almost transparent flesh with purple veins underneath.
  | features = Dark, ebony skin with shadows rippling across the surface.
  | skills = Tactician and warrior. He has mastered the use of the halberd and can use it to great effect. He also has an understanding of engineering and siege weaponry.
  | skills = Tactician and warrior. He has mastered the use of the halberd and can use it to great effect. He also has an understanding of engineering and siege weaponry.
  | gear = Test
  | gear = Test
  |}}
  |}}


Nullus once served as the head Hound for Byrri Yarmoril, the Arch-Lector of Plague-Mort. For years he served as a commander of sorts for the berg's militia. He was known as a vile and cruel captain, who beat the citizens for minor offenses. Many of those tended to come up missing.
==Description==


[[File:KnightOfTzeentchConcept.jpg]]
Before you stands an imposing figure, almost defying the concept of mere humanity with his towering stature of nearly ten feet. His countenance remains forever veiled behind a mask that bears the ominous emblem of the Doomguard, shrouding his features in an air of mystery. A subtle trace of a Mongolian accent colors his speech, adding a unique cadence to his words.


His attire is an unsettling tapestry of gruesome mementos, showcasing his prowess and the tales of his conquests. Adorning his form are macabre tokens, such as a necklace strung with an array of teeth, each telling a story of a past victory. A pair of desiccated hands are affixed to one of his pauldrons, a grim reminder of his relentless nature. Around his waist, an eldritch war banner is fastened, adorned with elvish inscriptions that hint at his enigmatic past.


The darkness that envelopes his wings lends an aura of shadowy dread, their ethereal tendrils swirling around him like a cloak of darkness. Multiple shadows seem to dance and writhe in his wake, an uncanny phenomenon that adds to his mystique. The exposed skin, as deep and impenetrable as the midnight sky, is embellished with intricate tattoos resembling crimson runes, imbuing his form with an otherworldly significance.


Fanngrim's past is woven with a sinister thread, where he once held the ominous title of the head Hound under the command of Byrri Yarmoril, the dreaded Arch-Lector of Plague-Mort. His tenure as a commanding figure within the city's militia casts a shadow that chills the bones.


=Description=
With an iron grip, Fanngrim led the city's defenders, though his leadership bore the mark of malevolence. Revered by some as a commander, he became infamous for his cruel and sadistic tendencies, inflicting brutal punishments upon the citizens for even the most minor transgressions. The cries of those who suffered beneath his rule echoed through the streets, a testament to his vile reign.


==Personality Traits==
In the dark alleys and hidden corners of Plague-Mort, whispers spread like a contagion, telling tales of those who crossed Fanngrim's path and mysteriously vanished without a trace. His methods invoked fear that permeated every brick of the city, as shadows cast by his actions stretched far and wide, leaving a wake of trepidation and despair in their path.


===Merits===
==Fárbjóðr ór Kveykva==


===Flaws===
Nullus' halberd stands as an embodiment of sinister craftsmanship, a creation born from the depths of wicked imagination. Its blade, a sinister void captured in material form, exists as an abyssal expanse devoid of starlight's touch. Light itself recoils from its surface, unable to gain purchase upon its inky depths.


===The Seven Virtues of Bushido===
With a sweep of its shadowed edge, the halberd enacts a grisly ritual. As the weapon takes life, it manifests a nefarious power, extracting the very essence of existence from its victims. Their life-force is drained, leaving behind only desiccated husks, the remnants of what once was. The act of slaying is a conduit, channeling stolen vitality back into the heart of the Sinker, renewing its own sinister energies. To undo the baleful effect visited upon the fallen, only the most potent of divine interventions—a True Resurrection or the magics of Wish and Miracle—can mend the torn connection between soul and form, so brutally severed by the weapon's embrace.
*Righteousness (義 gi?) Be sure that every action is moral and justifiable.
*Courage (勇 yū?) Face fear, danger, or adversity without faltering.
*Compassion (仁 jin?) Put the welfare of the empire, the Army, and your subordinates before your own.
*Courtesy (禮 rei?) Treat people as they should be treated.
*Sincerity (誠 makoto?) Do what’s right, legally and morally.
*Honor (名誉 meiyo?) Live up to all the Bushido virtues.
*Duty (忠義 chūgi?) Bear true faith and allegiance to the Emperor, the Army, your unit and other samurai.


=History=
Curiously veiled in mystery, the origins of Fárbjóðr remain shrouded in secrecy, an enigma that even Nullus guards closely. Whispers carried through the ages sing of the blade as a fragment hewn from the very fabric of nothingness—a shard of voidstone—an embodiment of the cosmos' dark void. It is told that the weapon's existence was bestowed as a gift from Belinik, the Prince of Terror, the very embodiment of strife's dominion. The blade's malevolent chant lingers in the air, weaving a story of dread and domination, a symphony of whispered horrors that resonate with the deepest echoes of dread.


==Place of Birth==
The very aura of Nullus deflects benevolence. Attempted mending through healing spells, driven by kindness and mercy, finds itself met with an unyielding force. Something within the weapon, an unseen malefic presence, repulses such attempts at restoration, a testament to its complete immersion in the essence of wickedness.
[[File:Viking_village_by_gregmks.jpg]]


'''Haarlik, Vosgaard'''
[[File:Line1.gif|center]]
----
The most desolate and remote region of Cerilia is called Vosgaard. It lies in the north-eastern reaches of the land, beyond the Drachenaur Mountains and north of the Rhuannadaraight. The cold waters of the Leviathan's Reach form the northern border of Vosgaard, and to the east lie the stormy waters of the Sea of Dragons.


Vosgaard is a land of stark natural beauty, with impassable mountains and glaciers, vast belts of northern taiga, and bitter wind-swept plains. Much like the Rjurik lands, Vosgaard suffers from extremely cold winters and is haunted by monsters of all varieties. Life is difficult and violent in the lands of the Vos. Consequently, they are a fierce people who believe that might makes right.
==Homeland: Velenoye==


The other human races of Cerilia are inclined to view the Vos as evil barbarians, savages, and marauders, but this isn't an entirely truthful assessment. The Vos, once followers of Vorynn who were corrupted by Azrai, have their cities and kingdoms, and there are heroes of noble bearing among them. It's important to remember that by their own standards Vos warriors are acting with honor when they raid and pillage the lands of the Brecht or the Khinasi. And while no one will ever accuse a Vos berserker of subterfuge or subtlety, it's also true that a person always knows where he stands with a Vos warrior.
[[File:VelenoyeMountainsBanner.jpg|center]]


The code of courage and violent tendencies of Vos warriors and rulers have made north-eastern Cerilia a battlefield for the settling of their differences and feuds. The Vos hold "weaker" cultures in contempt and view the other peoples of Cerilia as potential slaves or enemies, but they absolutely hate each other. Travelers in Vosgaard should go to great lengths to avoid associating themselves with any particular chieftain or baronet -- it's dangerous to take sides, even by placing oneself under a chieftain's protection.
Nullus' clan is known as the Svartulfr or Shadow Wolves and spent many generations as nomadic warriors that pillaged as they moved. When the evil god Azrai called upon the Vos and corrupted them, the Svartulfr became renown as the most vicious and bloodthirsty of all the other clans.


'''The Nona and the Torva'''
When Nullus was born, his mother, Miroslava gave birth to him in the battlefield, amidst a skirmish against a company of Gheallie Sidhe Silver Lance Riders, elves of the Tuar Annwh that the Vos have warred with since the fall of Azrai. His mother's handmaids helped deliver her son, but as they cut the cord a sidhe warrior ran into the tent and tried to kill Miroslava. She was the wife of Vsevolod, Hospodar of the Svartulfr, and she was no stranger to battle. She fended off the assault then took the severed cord and proceeded to choke the sidhe with it, killing him. She ended up dying later in battle.
----
Although few outside Vosgaard would realize it, the Vos people are split between the nona ('New' or 'Upstart') Vos and the torva ('True' or 'One') Vos. The nona Vos desire to turn the fantastic energies of the Vos people towards progress and unity. They want prosperous strong realms and will tolerate, to a limited degree, foreign gods and ideas. The torva are backed by a culture soaked in blood and fury for centuries and the worship of two powerful deities. They cling to clan loyalties, follow their temples, and see the ways of the nona as soft and cowardly.


'''Feral Lands'''
Vsevolod was the Hospodar of the clan, their leader. He raised Fanngrim and his older brother Milivoj as great warriors. They served the Prince of Terror.
----
Untamed and largely unsettled, the Feral Lands of Vosgaard will be conquered only through extensive adventures and heroic endeavors. These lands harbor creatures and dangers that naturally oppose settlement. The Feral lands are dominated by the vast Grovnekevic Forest which provides some respite from the chill winds. The lands making up the Feral Lands are:


The Battle fens. The sidhe of Tuar Annwn made a desperate stand against the Vos that sought to settle in the north after the great battle of Mount Deismaar. In the battle fens the sidhe were pushed back to the coast and left with nowhere to run, instead they fought, and unleashed their greatest and most reckless magics, even today the mebhaighl of the land is wild and the veil between Cerilia and the Shadow World is thin and twisted.
=The Outlands=


*  The Icemarch. The march is the term used to describe the near empty lands of the ice-plains and the northern parts of the Grovnekevic Forest. The land is home to brutal ice goblins, savage gnolls, cannibalistic nomads known as Zegraki and, increasingly, the sidhe of dread Tuar Annwn.
==Plague-Mort==


*  The Mistmoor. Chill mists swathe the land for much of the year, and an unnatural shadow seems to hang in the air even during the brief summer, some claim that Azrai's essence yet lingers in the cursed land. Traders travel between Rovninodensk and Rzhlev swiftly and in large numbers, or do not emerge from the haunted mists.
[[File:Plaguemort.jpg|center]]


*  Tuar Annwn. No Vos explorer has returned from the silent forest of Tuar Annwn in all the centuries since Mount Diesmaar, the doughty proud warriors of the Vos shun to speak of the land and none boast of the plunder that might be found in it, there is a wrongness about the forest that goes deeper than any sidhe witchcraft. Worst of all, as the gnolls to the east have recently discovered to their chagrin, the wrongness is spreading...
When Fanngrim was about twenty years old, the Svartulfr of Velenoye were attacked by a full battalion of sidhe warriors and mages. They were outnumbered 10 to 1. The clan fought hard, but their numbers dropped from about 3,000 to approximately 500 men, women and children. The surviving Svartulfr fled and scattered across Velenoye. A group of them, including a gravely wounded Vsevolod that was led by a wounded Milivoj found a twisted Awnsheghlien witch who opened a Gate for them, leading them to the Outlands, near Plague-Mort; Gate Town of the Abyss.


*  Torova Temylatin. A mystical island that lies north-east off the coast of Vosgaard's mainland, across the Leviathan's Reach.
[[File:darkbar2.gif|center]]


'''Orlenaskyy Uplands'''
==Nullus’ Trophies==
----
The Orlenaskyy Uplands are amongst the coldest of the Vos lands, and made only harsher by the Orlenaskyy mountains for which they are named.


*  Lutkhovsky. The land is home to the notoriously vicious Surzek goblin clans in the west and recent Vos settlers in the east. For ten months of the year snow lies on the ground and the shores are choked with ice, long a refuge for bandits some merchants have recently begun lumbering operations but the land remains mostly empty.


*   Melyy. Quiet sleepy Melyy was long a back water even by Vos standards, then silver was found in the mountains and prospectors began arriving from as far away as Brechtur transforming the villages into mining towns.
* Shoulders- Pelt of a worg pack mother, taken as a rite of passage when Fanngrim was a boy. These worgs lived deep within the Grovnekevic Forest.


*   The Sword Rust Tribes. The Orogs were long a disparate people who raided but rarely threatened the people of the land. Then a great Orog leader called Tolzimkur united the orog clans and welded them into a powerful army that drove out the Vos and goblin nomads leaving the Orogs unquestioned masters of their forests and mines. Today the Orogs raid their neighbors regularly and are a growing menace in the region.
* Helm- Made from the cooled magma of Mount Mungoth, Gehenna


*   Velenoye. A realm of raiders and seafarers, few of its inhabitants can scrape a living from the land itself. The cult of the winter witch is strong here and few dare the wrath of her high priestess Lida Marnorin.
* Neck- A string of teeth from great foes (7 in total)


'''Western Reach'''
1) Bellos of the Bold Eye, frost giant wizard
----
The mountains of the Western Reach protect the Great Bay in the songs of Brecht bards, but the Vos have long raided through them nonetheless. Three human and one gnoll realms are found here, alongside many lands that are feral.


*  Hjorig. An anomaly amongst its neighbors the Rjurik land of Hjorig is sandwiched between the Gnoll fells to the east and the Brecht of Grevesmuhl to the west. Sparsely populated the land suffers for its tyrannical ruler, Jarl Einar Kuppel.
2) Rasstlunn, Death Slaad minion of Ssendam, Slaad Lord of Madness


*  Molochev. Only Yeninskiy has a more barbaric reputation than this Vos realm, which only encourages Vos upstarts to travel to Molochev seeking glory. The Vos of Molochev often raid the Brecht of Berhagen and Rheulgard, and historically often allied with Kozlovnyy to sail south and raid the Khinasi lands of the Shining Coast. This latter route is now less traveled as Kozlovnyy has shed much of its barbaric past of late, but that merely gives the raider of Molochev a target closer to home...
3) Lance Major Delwynndwn, Sidhelien warrior of the Gheallie Sidhe, Silver Lance Riders of Tuan Annwn


*  Rzhlev is considered part of Brechtur by many civilized sages, but the land was conquered by the Vos long ago after the disaster of the Brecht League, and to this day it is ruled by the Vos.
4) Igjarjuk, (adult)white dragon from the Orlenaskyy Mountains


*  The Gnoll Fells. The sole Gnoll realm in all Cerilia, here the Gnolls reign supreme over goblin, Vos and Brecht slaves. A growing power for the last few decades the gnoll fells have suffered lately due to the abrupt expansion of Tuar Annwn.
5) Trargukx Bloodeye, Savage Gnoll Slaver from Gnoll Fell


'''The Dragon Coast'''
6) Esishmal the Jagged Fang, Human Zegraki ( Cannibalistic human found in Ice March)
----
The Dragon Coast is a mountainous land of deep cold water and treacherous currents.


*  Morrinzavod, better known nowadays as the realm of the Manticore, Morrinzavod is a small realm that acts as a buffer between Ust Atka and Velenoye. The land is currently undergoing something of a civil war, as the awnsheghlien rouses himself from depression to battle the wizard who long used him as an unwitting pawn to rule the land.
7) Lochnor, Bugbear Chieftan from the Western Orlenaskyy Mountains


*   Ust Atka. The Raven's Domain. The forested realm of Ust Atka was once one of the more peaceful Vos realms, goblins sometimes raided the east, but the land was relatively prosperous, mountains stopped raiders from the north and south, while the silent forest of Cwmb Bheinn seemed utterly empty. Then the realm underwent one of its periodic civil wars, and warlord Tusilov won a stunning series of victories to lead his clan to dominate the land. Then the Raven claimed the warlord's body as his own and the land became touched by shadow. Now the warmth has fled summer, crops are poor, and the people crushed beneath the awnsheghlien's inhuman dominion.
* Right Pauldron- Skull of a Cornugon (blood war Lt Marshall on Oinos
-Twisted haggard hands of Ersebet Andrushko, an Awnsheghlien witch from Ust Atka (The Raven's Domain)


*   Yeninskiy. A realm of pirates and raiders the vikings of Yeninskiy raid the coasts to the south, and prey on shipping from Melyy and Zoloskaya.
* Right forearm - Bones of a Marilith


*   Zoloskaya. This odd Vos realm seems touched by mysticism and the realm often trades with the Khinasi far to the south. Alone of the Vos lands the people still follow Lirovka as did their ancestors.
* Left Pauldron- Skull of an Ogre


'''Great Steppe'''
* Left Forearm- Chitin from the hust of Gelugon (Ice Devil)
----
The Great Steppe is the most hospitable part of Vosgaard. Several of the southern realms show Khinasi influence but the locals are no softer for it, rather many are infamous for their raiding ways.


*   Kal Kalathor. A vast and populous goblin realm that bows to none of its neighbors, even the Raven has avoided conflict with the innumerable goblins of the land.
* Waist- Blue banner bordered in gold with elven runes ( Gheallie Sidhe Silver Lance Riders) In the middle of the banner is two crossed lances is a shield with a 16 pt star in the middle of it.
-one troll skull.


*  Cwmb Bheinn. Long believed to be an empty forest, the Sidhe of Cwmb Bheinn were revealed after an attack by the Raven tore away their ancient cloak of illusions and brought Shadow World sorcery to their lands. The Sidhe now trade with Yeninskiy and Kozlovnyy to keep the Vos to east and west from aggression and battle the goblins of Kal Kalathor to the north, the Lamia's charmed warriors to the south, and the Raven's forces to the north east.
[[File:darkbar3.gif|center]]


*  Kozlovnyy. Part Khinasi, part Vos, long dominated by the Vos the current ruler is relatively benign and has ousted the corrupt and warlike priests of Belinik that long drove the realm to war and raiding.
'''The Chant:'''


*   Rovninodensk. Civil wars rack the land once or twice a generation, and the struggle between the ways of the nona and the torva Vos is at its most intense here. The land is slowly recovering from its most recent civil war, few expect the peace to last.
* It's said that Nullus is cannibalistic, and all of his teeth are filed down to sharp points.


==Relations==
'''Quotes:'''
* [[Aria]]: The mind mage is a pest, but I have seen her fight. She is skilled with the energy weapon she wields but I have seen very little use in her other than seeing her mouth get the better of her.
* [[Alec]]: The Bleak Pilgrim is a potent mage and I have trouble reading him. His goals seem to have dark undertones, but I am not sure he knows himself. He has hired me on occasion for protection during his explorations.


''"Th' oldest and strongest emotion o' mortals is fear. And th' oldest and strongest kind o' fear is fear o' th' unknown."''


=Known Goals=
''"Before ya', is only victory. Behind ya', only conquest."''
'''Become the Lord of Ruin'''
 
'''Reunite His People'''
 
'''Further Study the Fundamentals of Siege Warfare'''
 
=Known Achievements=
 
'''Quote:'''
''"If it moves; kill it. If it does not move, kick it over; then kill it. It you cannot kick it over, it is probably a tree."''

Latest revision as of 04:42, 10 September 2023

Fanngrim Peace-Breaker
Male Awnsheigh
Player: Celticman
General Information
Full Name: Fanngrim Peace-Breaker
Nicknames: Nullus, Hound of War, Folcvig, Rust Knight, Precious Nully, NuNu, Nookums, Nullypoo, Nulferatu, Noomies, NiNi, Nooster, NaNaNoBana, Doomy-Schnoomy, Katya's Wife, Doomdaddy, Nullpoosnuckdums
Age: 45
Deity: Belinik
Alignment:
LG LN LE
NG TN NE
CG CN CE
Occupation: Scion of Belinik, Siege Engineer, Demolition Expert
Faction/Rank: Doomguard / Doomlord
Place of Birth: Velenoye, Vosgaard, Aebrynis
Physical Attributes
Height: 84inches(2.13 meters)
Weight: 280 lbs(127 kg).
Eyes: Obsidian Black
Hair: N/A
Complexion: Dark, super edgy
Physical Build: Endomorph
Physical Features: Dark, ebony skin with shadows rippling across the surface.
Skills
Tactician and warrior. He has mastered the use of the halberd and can use it to great effect. He also has an understanding of engineering and siege weaponry.
Equipment and Items
Test


Description

Before you stands an imposing figure, almost defying the concept of mere humanity with his towering stature of nearly ten feet. His countenance remains forever veiled behind a mask that bears the ominous emblem of the Doomguard, shrouding his features in an air of mystery. A subtle trace of a Mongolian accent colors his speech, adding a unique cadence to his words.

His attire is an unsettling tapestry of gruesome mementos, showcasing his prowess and the tales of his conquests. Adorning his form are macabre tokens, such as a necklace strung with an array of teeth, each telling a story of a past victory. A pair of desiccated hands are affixed to one of his pauldrons, a grim reminder of his relentless nature. Around his waist, an eldritch war banner is fastened, adorned with elvish inscriptions that hint at his enigmatic past.

The darkness that envelopes his wings lends an aura of shadowy dread, their ethereal tendrils swirling around him like a cloak of darkness. Multiple shadows seem to dance and writhe in his wake, an uncanny phenomenon that adds to his mystique. The exposed skin, as deep and impenetrable as the midnight sky, is embellished with intricate tattoos resembling crimson runes, imbuing his form with an otherworldly significance.

Fanngrim's past is woven with a sinister thread, where he once held the ominous title of the head Hound under the command of Byrri Yarmoril, the dreaded Arch-Lector of Plague-Mort. His tenure as a commanding figure within the city's militia casts a shadow that chills the bones.

With an iron grip, Fanngrim led the city's defenders, though his leadership bore the mark of malevolence. Revered by some as a commander, he became infamous for his cruel and sadistic tendencies, inflicting brutal punishments upon the citizens for even the most minor transgressions. The cries of those who suffered beneath his rule echoed through the streets, a testament to his vile reign.

In the dark alleys and hidden corners of Plague-Mort, whispers spread like a contagion, telling tales of those who crossed Fanngrim's path and mysteriously vanished without a trace. His methods invoked fear that permeated every brick of the city, as shadows cast by his actions stretched far and wide, leaving a wake of trepidation and despair in their path.

Fárbjóðr ór Kveykva

Nullus' halberd stands as an embodiment of sinister craftsmanship, a creation born from the depths of wicked imagination. Its blade, a sinister void captured in material form, exists as an abyssal expanse devoid of starlight's touch. Light itself recoils from its surface, unable to gain purchase upon its inky depths.

With a sweep of its shadowed edge, the halberd enacts a grisly ritual. As the weapon takes life, it manifests a nefarious power, extracting the very essence of existence from its victims. Their life-force is drained, leaving behind only desiccated husks, the remnants of what once was. The act of slaying is a conduit, channeling stolen vitality back into the heart of the Sinker, renewing its own sinister energies. To undo the baleful effect visited upon the fallen, only the most potent of divine interventions—a True Resurrection or the magics of Wish and Miracle—can mend the torn connection between soul and form, so brutally severed by the weapon's embrace.

Curiously veiled in mystery, the origins of Fárbjóðr remain shrouded in secrecy, an enigma that even Nullus guards closely. Whispers carried through the ages sing of the blade as a fragment hewn from the very fabric of nothingness—a shard of voidstone—an embodiment of the cosmos' dark void. It is told that the weapon's existence was bestowed as a gift from Belinik, the Prince of Terror, the very embodiment of strife's dominion. The blade's malevolent chant lingers in the air, weaving a story of dread and domination, a symphony of whispered horrors that resonate with the deepest echoes of dread.

The very aura of Nullus deflects benevolence. Attempted mending through healing spells, driven by kindness and mercy, finds itself met with an unyielding force. Something within the weapon, an unseen malefic presence, repulses such attempts at restoration, a testament to its complete immersion in the essence of wickedness.

Homeland: Velenoye

Nullus' clan is known as the Svartulfr or Shadow Wolves and spent many generations as nomadic warriors that pillaged as they moved. When the evil god Azrai called upon the Vos and corrupted them, the Svartulfr became renown as the most vicious and bloodthirsty of all the other clans.

When Nullus was born, his mother, Miroslava gave birth to him in the battlefield, amidst a skirmish against a company of Gheallie Sidhe Silver Lance Riders, elves of the Tuar Annwh that the Vos have warred with since the fall of Azrai. His mother's handmaids helped deliver her son, but as they cut the cord a sidhe warrior ran into the tent and tried to kill Miroslava. She was the wife of Vsevolod, Hospodar of the Svartulfr, and she was no stranger to battle. She fended off the assault then took the severed cord and proceeded to choke the sidhe with it, killing him. She ended up dying later in battle.

Vsevolod was the Hospodar of the clan, their leader. He raised Fanngrim and his older brother Milivoj as great warriors. They served the Prince of Terror.

The Outlands

Plague-Mort

When Fanngrim was about twenty years old, the Svartulfr of Velenoye were attacked by a full battalion of sidhe warriors and mages. They were outnumbered 10 to 1. The clan fought hard, but their numbers dropped from about 3,000 to approximately 500 men, women and children. The surviving Svartulfr fled and scattered across Velenoye. A group of them, including a gravely wounded Vsevolod that was led by a wounded Milivoj found a twisted Awnsheghlien witch who opened a Gate for them, leading them to the Outlands, near Plague-Mort; Gate Town of the Abyss.

Nullus’ Trophies

  • Shoulders- Pelt of a worg pack mother, taken as a rite of passage when Fanngrim was a boy. These worgs lived deep within the Grovnekevic Forest.
  • Helm- Made from the cooled magma of Mount Mungoth, Gehenna
  • Neck- A string of teeth from great foes (7 in total)

1) Bellos of the Bold Eye, frost giant wizard

2) Rasstlunn, Death Slaad minion of Ssendam, Slaad Lord of Madness

3) Lance Major Delwynndwn, Sidhelien warrior of the Gheallie Sidhe, Silver Lance Riders of Tuan Annwn

4) Igjarjuk, (adult)white dragon from the Orlenaskyy Mountains

5) Trargukx Bloodeye, Savage Gnoll Slaver from Gnoll Fell

6) Esishmal the Jagged Fang, Human Zegraki ( Cannibalistic human found in Ice March)

7) Lochnor, Bugbear Chieftan from the Western Orlenaskyy Mountains

  • Right Pauldron- Skull of a Cornugon (blood war Lt Marshall on Oinos

-Twisted haggard hands of Ersebet Andrushko, an Awnsheghlien witch from Ust Atka (The Raven's Domain)

  • Right forearm - Bones of a Marilith
  • Left Pauldron- Skull of an Ogre
  • Left Forearm- Chitin from the hust of Gelugon (Ice Devil)
  • Waist- Blue banner bordered in gold with elven runes ( Gheallie Sidhe Silver Lance Riders) In the middle of the banner is two crossed lances is a shield with a 16 pt star in the middle of it.

-one troll skull.

The Chant:

  • It's said that Nullus is cannibalistic, and all of his teeth are filed down to sharp points.

Quotes:

"Th' oldest and strongest emotion o' mortals is fear. And th' oldest and strongest kind o' fear is fear o' th' unknown."

"Before ya', is only victory. Behind ya', only conquest."