Stalwart Defender: Difference between revisions

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==Requirements==
==Requirements==


'''Base Attack Bonus''': +7
'''Base Attack Bonus''': +5


'''Feats''': Dodge, Toughness
'''Feats''': Toughness, Heavy Armor Optimization




'''Hit Die''': d12  
'''Hit Die''': d12  


'''Proficiencies''': Armor (Light, Medium, Heavy), Shields, Weapons (Simple, Martial)  
'''Proficiencies''': Armor (Light, Medium, Heavy), Shields, Tower Shields, Weapons (Simple, Martial)
Skill Points: 2 + INT


'''Class Skills''': Concentration, Craft, Discipline, Heal, Listen, Intimidate, Knowledge (all), Lore, Parry, Profession, Sense Motive, Spot
'''Skill Points''': 2 + INT


'''Class Skills''': Block, Concentration, Craft, Discipline, Heal, Listen, Intimidate, Knowledge (all), Lore, Parry, Profession, Sense Motive, Spot, Taunt


==Level Progression==
==Level Progression==
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!colspan=2|
!colspan=2|
|- align=center
|- align=center
|1st || +1 || +2 || +0 || +2 ||align=left|Defensive Stance ||6-12 ||
|1st || +1 || +2 || +0 || +2 ||align=left|Damage Reduction, Defensive Stance ||6-12 || 1/-
|- align=center
|- align=center
|2nd || +2 || +3 || +0 || +3 ||align=left|[https://nwn.fandom.com/wiki/Defensive_awareness Defensive Awareness I] ||12-24 ||
|2nd || +2 || +3 || +0 || +3 ||align=left|[https://nwn.fandom.com/wiki/Defensive_awareness Defensive Awareness I] ||12-24 ||1/-
|- align=center
|- align=center
|3rd || +3 || +3 || +1 || +3 ||align=left| ||18-36 ||
|3rd || +3 || +3 || +1 || +3 ||align=left| ||18-36 ||2/-
|- align=center
|- align=center
|4th || +4 || +4 || +1 || +4 ||align=left| ||24-48 ||
|4th || +4 || +4 || +1 || +4 ||align=left| ||24-48 ||2/-
|- align=center
|- align=center
|5th || +5 || +4 || +1 || +4 ||align=left|[https://nwn.fandom.com/wiki/Defensive_awareness Defensive Awareness II] ||30-60 ||
|5th || +5 || +4 || +1 || +4 ||align=left|[https://nwn.fandom.com/wiki/Defensive_awareness Defensive Awareness II] ||30-60 ||3/-
|- align=center
|- align=center
|6th || +6 || +5 || +2 || +5 ||align=left|Dwarven Defender Damage Reduction ||36-72 ||3/-
|6th || +6 || +5 || +2 || +5 ||align=left| ||36-72 ||3/-
|- align=center
|- align=center
|7th || +7 || +5 || +2 || +5 ||align=left| ||42-84 ||3/-
|7th || +7 || +5 || +2 || +5 ||align=left| ||42-84 ||4/-
|- align=center
|- align=center
|8th || +8 || +6 || +2 || +6 ||align=left| ||48-96 ||3/-
|8th || +8 || +6 || +2 || +6 ||align=left| ||48-96 ||4/-
|- align=center
|- align=center
|9th || +9 || +6 || +3 || +6 ||align=left| ||54-108 ||3/-
|9th || +9 || +6 || +3 || +6 ||align=left| ||54-108 ||5/-
|- align=center
|- align=center
|10th || +10 || +7 || +3 || +7 ||align=left|[https://nwn.fandom.com/wiki/Defensive_awareness Defensive Awareness III] ||60-120 ||6/-
|10th || +10 || +7 || +3 || +7 ||align=left|[https://nwn.fandom.com/wiki/Defensive_awareness Defensive Awareness III], Challenging Shout ||60-120 ||5/-
|}
|}
*NOTE:  Stalwart Defender Damage Reduction is handled on the back end.  What this means for players is that any gear with X/- Damage Reduction on it WILL stack with their Stalwart Defender DR, unlike the base game. 




'''Defensive Stance'''
'''Defensive Stance'''


This ability has unlimited uses a day with a 3 round cooldown between toggling. It applies +4 constitution, +1 ab, +1 damage, +2 saves, and AC equal to half the Stalwart Defender class levels +1. Additionally, this ability gains +2 discipline per level and provides immunity to knockdown at level 10 Stalwart. While in Defensive Stance, the Stalwart Defender's movement speed is slowed by 50%.
The Stalwart Defender sinks into a defensive combat stance, eschewing some offense and mobility for incredible defensive power. They gain the following attributes:
 
==Epic Stalwart Defender==
The epic Stalwart Defender has become the very definition of immovable object. He is a stalwart warrior that can stand against virtually any foe imaginable.
 
'''Hit die:''' d12
 
'''Skill points:''' 2 + int modifier
 
'''Bonus feats:''' The epic Stalwart Defender gains a bonus feat every four levels. In other words, at levels 14 and 18.
 
'''Available Epic bonus feats:''' [[armor skin]], [[devastating critical]], [[epic damage reduction]], [[epic energy resistance]], [[epic prowess]], [[epic toughness]], [[epic weapon focus]], [[overwhelming critical]], [[perfect health]], [[two-weapon fighting]]


===Epic Stalwart Defender level progression===
*Regeneration: 1 + half Stalwart level
*Dodge AC: 1 + half Stalwart level
*Shield AC: 1 + half Stalwart level
*Doubles passive Stalwart DR
*+2 to saves
*+2 Discipline per level
*Immunity to Knockdown at level 10
*-50% Movement Speed
*Unable to land critical blows on enemies


{| border=2 style="background:#efefef; color:#000000; border-collapse:collapse"
This ability may be toggled on and off with a 3-round cooldown.
|- style="background:#c0c0c0"
!  Lvl  
!Feats
!HP range
!rowspan=2|Damage<br />reduction
|- style="background:#c0c0c0"
!colspan=3|&nbsp;
|- align=center
|11th ||align=left| ||66-132 ||6/-
|- align=center
|12th ||align=left| ||72-144 ||6/-
|- align=center
|13th ||align=left| ||78-156 ||6/-
|- align=center
|14th ||align=left|bonus feat ||84-168 ||9/-
|- align=center
|15th ||align=left| ||90-180 ||9/-
|- align=center
|16th ||align=left| ||96-192 ||9/-
|- align=center
|17th ||align=left| ||102-204 ||9/-
|- align=center
|18th ||align=left|bonus feat ||108-216 ||12/-
|- align=center
|19th ||align=left| ||114-228 ||12/-
|- align=center
|20th ||align=left| ||120-240 ||12/-
|- align=center
|}


==Special==
'''Defensive stance''': An additional use per day is gained for every two levels past 9th.


'''Damage reduction''': The damage reduction increases by 3 points for every four levels above 10th.
'''Challenging Shout'''


==Notes==
As a free action, you draw attention to yourself by bellowing accusations and jeers at nearby enemies, dealing sonic damage to goad them into attacking you. Enemies in a colossal radius must pass a Will save or be forced to attack you for six seconds. In addition, you bolster yourself to grant temporary hit points for the duration of the effect. The DC, sonic damage, and temp HP are all equal to 10 + taunt skill, capping at 45. This ability is on a 30-second cooldown.
*This class replaces the Dwarven Defender class.
*Due to a bug it still requires you to be lawful. A DM can help with this.

Latest revision as of 16:42, 26 June 2023

The stalwart defender is a sponsored champion of a cause or a way of life. As the name might imply, this character is a skilled combatant trained in the arts of defense. A line of stalwart defenders is a far better defense than a 10-foot-thick wall of stones, and much more dangerous.

Requirements

Base Attack Bonus: +5

Feats: Toughness, Heavy Armor Optimization


Hit Die: d12

Proficiencies: Armor (Light, Medium, Heavy), Shields, Tower Shields, Weapons (Simple, Martial)

Skill Points: 2 + INT

Class Skills: Block, Concentration, Craft, Discipline, Heal, Listen, Intimidate, Knowledge (all), Lore, Parry, Profession, Sense Motive, Spot, Taunt

Level Progression

Lvl BAB Saves Feats HP range Damage
reduction
Fort Ref Will
1st +1 +2 +0 +2 Damage Reduction, Defensive Stance 6-12 1/-
2nd +2 +3 +0 +3 Defensive Awareness I 12-24 1/-
3rd +3 +3 +1 +3 18-36 2/-
4th +4 +4 +1 +4 24-48 2/-
5th +5 +4 +1 +4 Defensive Awareness II 30-60 3/-
6th +6 +5 +2 +5 36-72 3/-
7th +7 +5 +2 +5 42-84 4/-
8th +8 +6 +2 +6 48-96 4/-
9th +9 +6 +3 +6 54-108 5/-
10th +10 +7 +3 +7 Defensive Awareness III, Challenging Shout 60-120 5/-
  • NOTE: Stalwart Defender Damage Reduction is handled on the back end. What this means for players is that any gear with X/- Damage Reduction on it WILL stack with their Stalwart Defender DR, unlike the base game.


Defensive Stance

The Stalwart Defender sinks into a defensive combat stance, eschewing some offense and mobility for incredible defensive power. They gain the following attributes:

  • Regeneration: 1 + half Stalwart level
  • Dodge AC: 1 + half Stalwart level
  • Shield AC: 1 + half Stalwart level
  • Doubles passive Stalwart DR
  • +2 to saves
  • +2 Discipline per level
  • Immunity to Knockdown at level 10
  • -50% Movement Speed
  • Unable to land critical blows on enemies

This ability may be toggled on and off with a 3-round cooldown.


Challenging Shout

As a free action, you draw attention to yourself by bellowing accusations and jeers at nearby enemies, dealing sonic damage to goad them into attacking you. Enemies in a colossal radius must pass a Will save or be forced to attack you for six seconds. In addition, you bolster yourself to grant temporary hit points for the duration of the effect. The DC, sonic damage, and temp HP are all equal to 10 + taunt skill, capping at 45. This ability is on a 30-second cooldown.