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Arcane Archer is a warrior skilled in using magic to supplement their combat prowess. Fighters, ranger, paladins and barbarians become arcane archers to add a little magic to their combat abilities. Conversely, wizards and sorcerers may take this prestige class to add combat capabilities to their repertoire.  
Arcane Archer is a warrior skilled in using magic to supplement their combat prowess. Fighters, ranger, paladins and barbarians become arcane archers to add a little magic to their combat abilities. Conversely, wizards and sorcerers may take this prestige class to add combat capabilities to their repertoire.  


=Requirements=
==Requirements==


'''Base Attack Bonus''': +6  
'''Base Attack Bonus''': +6  
Line 11: Line 11:




'''Hit Die''': d8
'''Hit Die''': d6


'''Proficiencies''': Armor (Light, Medium), Shields, Weapons (Simple, Martial)  
'''Proficiencies''': Armor (Light, Medium), Shields, Weapons (Simple, Martial)  
Line 17: Line 17:
'''Skill Points''': 4 + INT  
'''Skill Points''': 4 + INT  


'''Class Skills''': Craft, Heal, Hide, Knowledge (all), Listen, Lore, Move Silently, Profession (all), Ride, Spot  
'''Class Skills''': Craft, Concentration, Heal, Knowledge (all), Listen, Lore, Profession (all), Ride, Spellcraft, Spot


==Level progression==
==Level progression==


{| border=2 style="background:#efefef; color:#000000; border-collapse:collapse"
*Note: A sorcerer or bard will not be able to learn new spells via leveling up Arcane Archer, they will only gain new spells when leveling up in the base class.
|- style="background:#c0c0c0"
!Lvl
!BAB
!colspan=3|Saves
!Feats
!HP range
!rowspan=12 style="background:#ffffff"| 
!rowspan=2|Arrow<br />enchantment
!rowspan=2|Imbued arrow<br />explosion damage


|- style="background:#c0c0c0"
{| class="wikitable" style="text-align: center; background-color:#d3d3d2;" width="50%"
!colspan=2|
!Lvl
!Fort
!BAB
!Ref
!Fort
!Will
!Ref
!colspan=2|
!Will
|- align=center
!Special
|1st || +1 || +2 || +2 || +0 ||align=left|[[Enchant Arrow]] ||4-8 || +1 || -
!Arrow Enchantment
|- align=center
!Imbue Arrow
|2nd || +2 || +3 || +3 || +0 ||align=left|[[Imbue Arrow]] ||8-16 || +1 ||10d6
!Caster Progression
|- align=center
|-
|3rd || +3 || +3 || +3 || +1 ||align=left|[[Enchant Arrow]] ||12-24 || +2 ||10d6
| 1st
|- align=center
| +1
|4th || +4 || +4 || +4 || +1 ||align=left|[[Seeker Arrow]] I ||16-32 || +2 ||10d6
| +2
|- align=center
| +2
|5th || +5 || +4 || +4 || +1 ||align=left|[[Enchant Arrow]] ||20-40 || +3 ||10d6
| +0
|- align=center
| [https://nwn.fandom.com/wiki/Enchant_arrow Enchant Arrow]
|6th || +6 || +5 || +5 || +2 ||align=left|[[Seeker Arrow]] II ||24-48 || +3 ||10d6
| +1
|- align=center
|
|7th || +7 || +5 || +5 || +2 ||align=left| [[Enchant Arrow]]||28-56 || +4 ||10d6
| +1 level of existing arcane spellcasting class'''*'''
|- align=center
|-
|8th || +8 || +6 || +6 || +2 ||align=left|[[Hail of Arrows]] ||32-64 || +4 ||10d6
| 2nd
|- align=center
| +2
|9th || +9 || +6 || +6 || +3 ||align=left|[[Enchant Arrow]] ||36-72 || +5 ||10d6
| +3
|- align=center
| +3
|10th &nbsp; || +10 || +7 || +7 || +3 ||align=left|[[Arrow of Death]] ||40-80 || +5 ||10d6
| +0
| [https://nwn.fandom.com/wiki/Imbue_arrow Imbue Arrow]
| +1
| 1d6
|  
|-
| 3rd
| +3
| +3
| +3
| +1
| Enchant Arrow
| +2
| 1d6
| +1 level of existing arcane spellcasting class'''*'''
|-
| 4th
| +4
| +4
| +4
| +1
| [https://nwn.fandom.com/wiki/Seeker_arrow Seeker Arrow] I
| +2
| 2d6
|  
|-
| 5th
| +5
| +4
| +4
| +1
| Enchant Arrow
| +3
| 2d6
| +1 level of existing arcane spellcasting class'''*'''
|-
| 6th
| +6/+1
| +5
| +5
| +2
| Seeker Arrow II
| +3
| 3d6
|  
|-
| 7th
| +7/+2
| +5
| +5
| +2
| Enchant Arrow
| +4
| 3d6
| +1 level of existing arcane spellcasting class'''*'''
|-
| 8th
| +8/+3
| +6
| +6
| +2
| [https://nwn.fandom.com/wiki/Hail_of_arrows Hail of Arrows]
| +4
| 4d6
|  
|-
| 9th
| +9/+4
| +6
| +6
| +3
| Enchant Arrow
| +5
| 4d6
| +1 level of existing arcane spellcasting class'''*'''
|-
| 10th
| +10/+5
| +7
| +7
| +3
| [https://nwn.fandom.com/wiki/Arrow_of_death Arrow of Death]
| +5
| 5d6
|  
|}
|}


[[Image:ife x2eparcher.gif|right|Epic arcane archer]]


==Epic arcane archer==
'''Imbue Arrow'''<br>
The epic arcane archer is the living extension of her bow. Lesser beings can only gape in awe at the wonders she can achieve.
This ability deals 6d10 + 1d6 per every two AA levels in AoE fireball damage, and to a single target, 6d10 magic damage and piercing damage equal to the sum of weapon base damage (d6 for a shortbow or d8 for a longbow), strength modifier, weapon specialization (if applicable), and epic weapon specialization (if applicable). The piercing damage (only) is tripled in the case of a critical hit. The reflex vs fireball DC is 10 + AA level + dex modifier. This ability has an unlimited number of uses with a 1 turn cooldown between uses.


'''Hit die:''' d8


'''Skill points:''' 4 + int modifier
'''Seeker Arrow'''


'''Bonus feats:''' The epic arcane archer gains a bonus feat every four levels. In other words, at levels 14, 18, 22, 26, and 30.
This ability deals 8d10 magic damage, and piercing damage equal to the sum of weapon base damage (d6 for a shortbow or d8 for a longbow), strength modifier, weapon specialization (if applicable), and epic weapon specialization (if applicable). The piercing damage (only) is tripled in the case of a critical hit. Seeker Arrow has a reflex save vs 1 round of knockdown and 75% movement speed reduction for 2 rounds plus 1 round for every two AA levels. The DC is 10 + AA level + dex modifier. This ability has an unlimited number of uses with a 1 turn cooldown between uses.


'''Epic bonus feats:''' [[blinding speed]], [[devastating critical]] (longbow, shortbow), [[epic prowess]], [[epic reflexes]], [[epic toughness]], [[epic weapon focus]] (longbow, shortbow), [[great dexterity]], [[improved combat casting]], [[overwhelming critical]] (longbow, shortbow)


'''Unavailable epic feats:'''
'''Hail of Arrows'''
[[automatic quicken spell]], [[automatic silent spell]], [[automatic still spell]], [[bane of enemies]],
[[construct shape]], [[dragon shape]], [[epic spell penetration]],
[[epic spell: dragon knight]], [[epic spell: epic mage armor]], [[epic spell: epic warding]], [[epic spell: greater ruin]], [[epic spell: hellball]], [[epic spell: mummy dust]],
[[epic weapon specialization]], [[great smiting]],
[[improved ki strike 4]], [[improved ki strike 5]], [[improved sneak attack]],
[[improved spell resistance]], [[improved stunning fist]],
[[lasting inspiration]], [[mighty rage]], [[outsider shape]],
[[planar turning]], [[terrifying rage]], [[thundering rage]], [[undead shape]]
<br />These general [[epic feat]]s cannot be selected when taking a level of arcane archer.


===Epic arcane archer level progression===
This ability deals 8d8 magic damage, and piercing damage equal to the sum of weapon base damage (d6 for a shortbow or d8 for a longbow), strength modifier, weapon specialization (if applicable), and epic weapon specialization (if applicable). The piercing damage (only) is tripled in the case of a critical hit. The maximum number of targets is 40. This ability has an unlimited number of uses with a 2 round cooldown between uses.


{| border=2 style="background:#efefef; color:#000000; border-collapse:collapse"
|- style="background:#c0c0c0"
!&nbsp; Lvl &nbsp;
!Feats
!HP range
!rowspan=22 style="background:#ffffff"|&nbsp;
!rowspan=2|Arrow<br />enchantment
!rowspan=2|Imbue arrow<br />explosion damage


|- style="background:#c0c0c0"
'''Arrow of Death'''
!colspan=3|&nbsp;
|- align=center
|11th ||align=left| ||44-88 || +6 ||10d6
|- align=center
|12th ||align=left| ||48-96 || +6 ||11d6
|- align=center
|13th ||align=left| ||52-104 || +7 ||11d6
|- align=center
|14th ||align=left|bonus feat ||56-112 || +7 ||12d6
|- align=center
|15th ||align=left| ||60-120 || +8 ||12d6
|- align=center
|16th ||align=left| ||64-128 || +8 ||13d6
|- align=center
|17th ||align=left| ||68-136 || +9 ||13d6
|- align=center
|18th ||align=left|bonus feat ||72-144 || +9 ||14d6
|- align=center
|19th ||align=left| ||76-152 || +10 ||14d6
|- align=center
|20th ||align=left| ||80-160 || +10 ||15d6
|- align=center
|21st ||align=left| ||84-168 || +11 ||15d6
|- align=center
|22nd ||align=left|bonus feat ||88-176 || +11 ||16d6
|- align=center
|23rd ||align=left| ||92-184 || +12 ||16d6
|- align=center
|24th ||align=left| ||96-192 || +12 ||17d6
|- align=center
|25th ||align=left| ||100-200 || +13 ||17d6
|- align=center
|26th ||align=left|bonus feat ||104-208 || +13 ||18d6
|- align=center
|27th ||align=left| ||108-216 || +14 ||18d6
|- align=center
|28th ||align=left| ||112-224 || +14 ||19d6
|- align=center
|29th ||align=left| ||116-232 || +15 ||19d6
|- align=center
|30th ||align=left|bonus feat &nbsp; ||120-240 || +15 ||20d6
|}


==Notes==
This ability deals 16d12 magic damage and has a fort vs death save. The vs DC is 20 + dex modifier. This ability has an unlimited number of uses with a 2 turn cooldown between uses.
* The requirement for elf or half-elf subrace has been removed from this class.

Latest revision as of 03:58, 26 June 2023

Arcane Archer is a warrior skilled in using magic to supplement their combat prowess. Fighters, ranger, paladins and barbarians become arcane archers to add a little magic to their combat abilities. Conversely, wizards and sorcerers may take this prestige class to add combat capabilities to their repertoire.

Requirements

Base Attack Bonus: +6

Feats: Weapon Focus (Longbow or Shortbow), Point Blank Shot

Spellcasting: Able to cast 1st level Arcane spells


Hit Die: d6

Proficiencies: Armor (Light, Medium), Shields, Weapons (Simple, Martial)

Skill Points: 4 + INT

Class Skills: Craft, Concentration, Heal, Knowledge (all), Listen, Lore, Profession (all), Ride, Spellcraft, Spot

Level progression

  • Note: A sorcerer or bard will not be able to learn new spells via leveling up Arcane Archer, they will only gain new spells when leveling up in the base class.
Lvl BAB Fort Ref Will Special Arrow Enchantment Imbue Arrow Caster Progression
1st +1 +2 +2 +0 Enchant Arrow +1 +1 level of existing arcane spellcasting class*
2nd +2 +3 +3 +0 Imbue Arrow +1 1d6
3rd +3 +3 +3 +1 Enchant Arrow +2 1d6 +1 level of existing arcane spellcasting class*
4th +4 +4 +4 +1 Seeker Arrow I +2 2d6
5th +5 +4 +4 +1 Enchant Arrow +3 2d6 +1 level of existing arcane spellcasting class*
6th +6/+1 +5 +5 +2 Seeker Arrow II +3 3d6
7th +7/+2 +5 +5 +2 Enchant Arrow +4 3d6 +1 level of existing arcane spellcasting class*
8th +8/+3 +6 +6 +2 Hail of Arrows +4 4d6
9th +9/+4 +6 +6 +3 Enchant Arrow +5 4d6 +1 level of existing arcane spellcasting class*
10th +10/+5 +7 +7 +3 Arrow of Death +5 5d6


Imbue Arrow
This ability deals 6d10 + 1d6 per every two AA levels in AoE fireball damage, and to a single target, 6d10 magic damage and piercing damage equal to the sum of weapon base damage (d6 for a shortbow or d8 for a longbow), strength modifier, weapon specialization (if applicable), and epic weapon specialization (if applicable). The piercing damage (only) is tripled in the case of a critical hit. The reflex vs fireball DC is 10 + AA level + dex modifier. This ability has an unlimited number of uses with a 1 turn cooldown between uses.


Seeker Arrow

This ability deals 8d10 magic damage, and piercing damage equal to the sum of weapon base damage (d6 for a shortbow or d8 for a longbow), strength modifier, weapon specialization (if applicable), and epic weapon specialization (if applicable). The piercing damage (only) is tripled in the case of a critical hit. Seeker Arrow has a reflex save vs 1 round of knockdown and 75% movement speed reduction for 2 rounds plus 1 round for every two AA levels. The DC is 10 + AA level + dex modifier. This ability has an unlimited number of uses with a 1 turn cooldown between uses.


Hail of Arrows

This ability deals 8d8 magic damage, and piercing damage equal to the sum of weapon base damage (d6 for a shortbow or d8 for a longbow), strength modifier, weapon specialization (if applicable), and epic weapon specialization (if applicable). The piercing damage (only) is tripled in the case of a critical hit. The maximum number of targets is 40. This ability has an unlimited number of uses with a 2 round cooldown between uses.


Arrow of Death

This ability deals 16d12 magic damage and has a fort vs death save. The vs DC is 20 + dex modifier. This ability has an unlimited number of uses with a 2 turn cooldown between uses.