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'''Description''': ([[prestige class|PRESTIGE CLASS]])
Arcane Archer is a warrior skilled in using magic to supplement their combat prowess. Fighters, ranger, paladins and barbarians become arcane archers to add a little magic to their combat abilities. Conversely, wizards and sorcerers may take this prestige class to add combat capabilities to their repertoire.  
Master of the elven warbands, the arcane archer is a warrior skilled in using magic to supplement his combat prowess.


'''[[Hit dice]]''': d8
==Requirements==
 
'''Proficiencies''': all [[weapon proficiency (simple)|simple]] and [[weapon proficiency (martial)|martial]] weapons, [[armor proficiency (light)|light]] and [[armor proficiency (medium)|medium]] armor, and [[shield proficiency|shields]]
 
'''[[Skill point]]s''': 4 + [[int]] modifier
 
'''Skills''': [[craft armor]], [[craft trap]], [[craft weapon]], [[heal (skill)|heal]], [[hide]], [[listen]], [[lore]], [[move silently]], [[ride]], [[spot]]


'''Unavailable feats:'''
'''Base Attack Bonus''': +6
[[brew potion]], [[craft wand]], [[curse song]],
[[deflect arrows]], [[divine might]], [[divine shield]], [[extra music]],
[[extra turning]], [[lingering song]], [[quicken spell]], [[scribe scroll]],
[[spell focus]], [[weapon specialization]]
<br />These [[general feat]]s cannot be selected when taking a level of arcane archer.


'''[[Saving throw|Primary saving throw(s)]]''': [[fortitude]], [[reflex]]
'''Feats''': Weapon Focus (Longbow or Shortbow), Point Blank Shot


'''[[Base attack bonus]]: +1/level'''
'''Spellcasting''': Able to cast 1st level Arcane spells


==Requirements==
To qualify as an arcane archer, a character must fulfill all of the following criteria:


'''[[Base attack bonus]]''': +6


'''Feats''': [[weapon focus]] ([[longbow]] or [[shortbow]]), [[point blank shot]]
'''Hit Die''': d6


'''Race''': The race requirement has been removed for this class.
'''Proficiencies''': Armor (Light, Medium), Shields, Weapons (Simple, Martial)


'''Spellcasting''': ability to cast [[arcane]] spells ([[bard]], [[sorcerer]], or [[wizard]] classes)
'''Skill Points''': 4 + INT


'''Class Skills''': Craft, Concentration, Heal, Knowledge (all), Listen, Lore, Profession (all), Ride, Spellcraft, Spot


==Level progression==
==Level progression==


{| border=2 style="background:#efefef; color:#000000; border-collapse:collapse"
*Note: A sorcerer or bard will not be able to learn new spells via leveling up Arcane Archer, they will only gain new spells when leveling up in the base class.
|- style="background:#c0c0c0"
!Lvl
!BAB
!colspan=3|Saves
!Feats
!HP range
!rowspan=12 style="background:#ffffff"|&nbsp;
!rowspan=2|Arrow<br />enchantment
!rowspan=2|Imbued arrow<br />explosion damage


|- style="background:#c0c0c0"
{| class="wikitable" style="text-align: center; background-color:#d3d3d2;" width="50%"
!colspan=2|
!Lvl
!Fort
!BAB
!Ref
!Fort
!Will
!Ref
!colspan=2|
!Will
|- align=center
!Special
|1st || +1 || +2 || +2 || +0 ||align=left|[[enchant arrow]] ||4-8 || +1 || -
!Arrow Enchantment
|- align=center
!Imbue Arrow
|2nd || +2 || +3 || +3 || +0 ||align=left|[[imbue arrow]] ||8-16 || +1 ||10d6
!Caster Progression
|- align=center
|-
|3rd || +3 || +3 || +3 || +1 ||align=left| ||12-24 || +2 ||10d6
| 1st
|- align=center
| +1
|4th || +4 || +4 || +4 || +1 ||align=left|[[seeker arrow]] I ||16-32 || +2 ||10d6
| +2
|- align=center
| +2
|5th || +5 || +4 || +4 || +1 ||align=left| ||20-40 || +3 ||10d6
| +0
|- align=center
| [https://nwn.fandom.com/wiki/Enchant_arrow Enchant Arrow]
|6th || +6 || +5 || +5 || +2 ||align=left|seeker arrow II &nbsp; ||24-48 || +3 ||10d6
| +1
|- align=center
|
|7th || +7 || +5 || +5 || +2 ||align=left| ||28-56 || +4 ||10d6
| +1 level of existing arcane spellcasting class'''*'''
|- align=center
|-
|8th || +8 || +6 || +6 || +2 ||align=left|[[hail of arrows]] ||32-64 || +4 ||10d6
| 2nd
|- align=center
| +2
|9th || +9 || +6 || +6 || +3 ||align=left| ||36-72 || +5 ||10d6
| +3
|- align=center
| +3
|10th &nbsp; || +10 || +7 || +7 || +3 ||align=left|[[arrow of death]] ||40-80 || +5 ||10d6
| +0
| [https://nwn.fandom.com/wiki/Imbue_arrow Imbue Arrow]
| +1
| 1d6
|  
|-
| 3rd
| +3
| +3
| +3
| +1
| Enchant Arrow
| +2
| 1d6
| +1 level of existing arcane spellcasting class'''*'''
|-
| 4th
| +4
| +4
| +4
| +1
| [https://nwn.fandom.com/wiki/Seeker_arrow Seeker Arrow] I
| +2
| 2d6
|  
|-
| 5th
| +5
| +4
| +4
| +1
| Enchant Arrow
| +3
| 2d6
| +1 level of existing arcane spellcasting class'''*'''
|-
| 6th
| +6/+1
| +5
| +5
| +2
| Seeker Arrow II
| +3
| 3d6
|  
|-
| 7th
| +7/+2
| +5
| +5
| +2
| Enchant Arrow
| +4
| 3d6
| +1 level of existing arcane spellcasting class'''*'''
|-
| 8th
| +8/+3
| +6
| +6
| +2
| [https://nwn.fandom.com/wiki/Hail_of_arrows Hail of Arrows]
| +4
| 4d6
|  
|-
| 9th
| +9/+4
| +6
| +6
| +3
| Enchant Arrow
| +5
| 4d6
| +1 level of existing arcane spellcasting class'''*'''
|-
| 10th
| +10/+5
| +7
| +7
| +3
| [https://nwn.fandom.com/wiki/Arrow_of_death Arrow of Death]
| +5
| 5d6
|  
|}
|}


==Tip: becoming an arcane archer==
*[[Fighter]]s, [[ranger]]s, [[paladin]]s, and [[barbarian]]s become arcane archers to add a little magic to their combat abilities.
*Conversely, [[wizard]]s and [[sorcerer]]s may take this [[prestige class]] to add combat capabilities to their repertoires.
[[Image:ife x2eparcher.gif|right|Epic arcane archer]]
==Epic arcane archer==
The epic arcane archer is the living extension of her bow. Lesser beings can only gape in awe at the wonders she can achieve.


'''Hit die:''' d8
'''Imbue Arrow'''<br>
This ability deals 6d10 + 1d6 per every two AA levels in AoE fireball damage, and to a single target, 6d10 magic damage and piercing damage equal to the sum of weapon base damage (d6 for a shortbow or d8 for a longbow), strength modifier, weapon specialization (if applicable), and epic weapon specialization (if applicable). The piercing damage (only) is tripled in the case of a critical hit. The reflex vs fireball DC is 10 + AA level + dex modifier. This ability has an unlimited number of uses with a 1 turn cooldown between uses.


'''Skill points:''' 4 + int modifier


'''Bonus feats:''' The epic arcane archer gains a bonus feat every four levels. In other words, at levels 14, 18, 22, 26, and 30.
'''Seeker Arrow'''


'''Epic bonus feats:''' [[blinding speed]], [[devastating critical]] (longbow, shortbow), [[epic prowess]], [[epic reflexes]], [[epic toughness]], [[epic weapon focus]] (longbow, shortbow), [[great dexterity]], [[improved combat casting]], [[overwhelming critical]] (longbow, shortbow)
This ability deals 8d10 magic damage, and piercing damage equal to the sum of weapon base damage (d6 for a shortbow or d8 for a longbow), strength modifier, weapon specialization (if applicable), and epic weapon specialization (if applicable). The piercing damage (only) is tripled in the case of a critical hit. Seeker Arrow has a reflex save vs 1 round of knockdown and 75% movement speed reduction for 2 rounds plus 1 round for every two AA levels. The DC is 10 + AA level + dex modifier. This ability has an unlimited number of uses with a 1 turn cooldown between uses.


'''Unavailable epic feats:'''
[[automatic quicken spell]], [[automatic silent spell]], [[automatic still spell]], [[bane of enemies]],
[[construct shape]], [[dragon shape]], [[epic spell penetration]],
[[epic spell: dragon knight]], [[epic spell: epic mage armor]], [[epic spell: epic warding]], [[epic spell: greater ruin]], [[epic spell: hellball]], [[epic spell: mummy dust]],
[[epic weapon specialization]], [[great smiting]],
[[improved ki strike 4]], [[improved ki strike 5]], [[improved sneak attack]],
[[improved spell resistance]], [[improved stunning fist]],
[[lasting inspiration]], [[mighty rage]], [[outsider shape]],
[[planar turning]], [[terrifying rage]], [[thundering rage]], [[undead shape]]
<br />These general [[epic feat]]s cannot be selected when taking a level of arcane archer.


===Epic arcane archer level progression===
'''Hail of Arrows'''


{| border=2 style="background:#efefef; color:#000000; border-collapse:collapse"
This ability deals 8d8 magic damage, and piercing damage equal to the sum of weapon base damage (d6 for a shortbow or d8 for a longbow), strength modifier, weapon specialization (if applicable), and epic weapon specialization (if applicable). The piercing damage (only) is tripled in the case of a critical hit. The maximum number of targets is 40. This ability has an unlimited number of uses with a 2 round cooldown between uses.
|- style="background:#c0c0c0"
!&nbsp; Lvl &nbsp;
!Feats
!HP range
!rowspan=22 style="background:#ffffff"|&nbsp;
!rowspan=2|Arrow<br />enchantment
!rowspan=2|Imbue arrow<br />explosion damage


|- style="background:#c0c0c0"
!colspan=3|&nbsp;
|- align=center
|11th ||align=left| ||44-88 || +6 ||10d6
|- align=center
|12th ||align=left| ||48-96 || +6 ||11d6
|- align=center
|13th ||align=left| ||52-104 || +7 ||11d6
|- align=center
|14th ||align=left|bonus feat ||56-112 || +7 ||12d6
|- align=center
|15th ||align=left| ||60-120 || +8 ||12d6
|- align=center
|16th ||align=left| ||64-128 || +8 ||13d6
|- align=center
|17th ||align=left| ||68-136 || +9 ||13d6
|- align=center
|18th ||align=left|bonus feat ||72-144 || +9 ||14d6
|- align=center
|19th ||align=left| ||76-152 || +10 ||14d6
|- align=center
|20th ||align=left| ||80-160 || +10 ||15d6
|- align=center
|21st ||align=left| ||84-168 || +11 ||15d6
|- align=center
|22nd ||align=left|bonus feat ||88-176 || +11 ||16d6
|- align=center
|23rd ||align=left| ||92-184 || +12 ||16d6
|- align=center
|24th ||align=left| ||96-192 || +12 ||17d6
|- align=center
|25th ||align=left| ||100-200 || +13 ||17d6
|- align=center
|26th ||align=left|bonus feat ||104-208 || +13 ||18d6
|- align=center
|27th ||align=left| ||108-216 || +14 ||18d6
|- align=center
|28th ||align=left| ||112-224 || +14 ||19d6
|- align=center
|29th ||align=left| ||116-232 || +15 ||19d6
|- align=center
|30th ||align=left|bonus feat &nbsp; ||120-240 || +15 ||20d6
|}


==Special==
'''Arrow of Death'''
'''Enchant arrow''': For every two levels beyond 9th, the potency of the arrows fired by the arcane archer increases by +1.


==Notes==
This ability deals 16d12 magic damage and has a fort vs death save. The vs DC is 20 + dex modifier. This ability has an unlimited number of uses with a 2 turn cooldown between uses.
*Requires [[Shadows of Undrentide]].
*Some documentation states that the ability to cast level 1 spells is required to be an arcane archer, but that is incorrect. Only a single level of any arcane class is needed. For example, bards don't get level 1 spells until their second level, but only one bard level is needed to become an arcane archer. The same applies to wizards with 10 or lower [[intelligence]] and to sorcerers with 10 or lower [[charisma]].

Latest revision as of 03:58, 26 June 2023

Arcane Archer is a warrior skilled in using magic to supplement their combat prowess. Fighters, ranger, paladins and barbarians become arcane archers to add a little magic to their combat abilities. Conversely, wizards and sorcerers may take this prestige class to add combat capabilities to their repertoire.

Requirements

Base Attack Bonus: +6

Feats: Weapon Focus (Longbow or Shortbow), Point Blank Shot

Spellcasting: Able to cast 1st level Arcane spells


Hit Die: d6

Proficiencies: Armor (Light, Medium), Shields, Weapons (Simple, Martial)

Skill Points: 4 + INT

Class Skills: Craft, Concentration, Heal, Knowledge (all), Listen, Lore, Profession (all), Ride, Spellcraft, Spot

Level progression

  • Note: A sorcerer or bard will not be able to learn new spells via leveling up Arcane Archer, they will only gain new spells when leveling up in the base class.
Lvl BAB Fort Ref Will Special Arrow Enchantment Imbue Arrow Caster Progression
1st +1 +2 +2 +0 Enchant Arrow +1 +1 level of existing arcane spellcasting class*
2nd +2 +3 +3 +0 Imbue Arrow +1 1d6
3rd +3 +3 +3 +1 Enchant Arrow +2 1d6 +1 level of existing arcane spellcasting class*
4th +4 +4 +4 +1 Seeker Arrow I +2 2d6
5th +5 +4 +4 +1 Enchant Arrow +3 2d6 +1 level of existing arcane spellcasting class*
6th +6/+1 +5 +5 +2 Seeker Arrow II +3 3d6
7th +7/+2 +5 +5 +2 Enchant Arrow +4 3d6 +1 level of existing arcane spellcasting class*
8th +8/+3 +6 +6 +2 Hail of Arrows +4 4d6
9th +9/+4 +6 +6 +3 Enchant Arrow +5 4d6 +1 level of existing arcane spellcasting class*
10th +10/+5 +7 +7 +3 Arrow of Death +5 5d6


Imbue Arrow
This ability deals 6d10 + 1d6 per every two AA levels in AoE fireball damage, and to a single target, 6d10 magic damage and piercing damage equal to the sum of weapon base damage (d6 for a shortbow or d8 for a longbow), strength modifier, weapon specialization (if applicable), and epic weapon specialization (if applicable). The piercing damage (only) is tripled in the case of a critical hit. The reflex vs fireball DC is 10 + AA level + dex modifier. This ability has an unlimited number of uses with a 1 turn cooldown between uses.


Seeker Arrow

This ability deals 8d10 magic damage, and piercing damage equal to the sum of weapon base damage (d6 for a shortbow or d8 for a longbow), strength modifier, weapon specialization (if applicable), and epic weapon specialization (if applicable). The piercing damage (only) is tripled in the case of a critical hit. Seeker Arrow has a reflex save vs 1 round of knockdown and 75% movement speed reduction for 2 rounds plus 1 round for every two AA levels. The DC is 10 + AA level + dex modifier. This ability has an unlimited number of uses with a 1 turn cooldown between uses.


Hail of Arrows

This ability deals 8d8 magic damage, and piercing damage equal to the sum of weapon base damage (d6 for a shortbow or d8 for a longbow), strength modifier, weapon specialization (if applicable), and epic weapon specialization (if applicable). The piercing damage (only) is tripled in the case of a critical hit. The maximum number of targets is 40. This ability has an unlimited number of uses with a 2 round cooldown between uses.


Arrow of Death

This ability deals 16d12 magic damage and has a fort vs death save. The vs DC is 20 + dex modifier. This ability has an unlimited number of uses with a 2 turn cooldown between uses.