True Necromancer
Power corrupts. Power over life and death corrupts absolutely. The power to raise the undying, unkillable servant from the husk of the formerly living is seductive, darkly tempting and certainly evil. Those who seek such undying obedience from the dead willingly tread the path of necromancy.
Requirements
Alignment: Any Evil
Skills: Knowledge (Arcane) 7 ranks, Knowledge (Religion) 7 ranks
Spells: Wizard level 3, Cleric level 3
Special: Must possess the Death cleric domain, also must select the True Necromancer feat which is unlocked by being a third level cleric with the death domain.
Hit Die: d4
Proficiencies: True Necromancers gains no additional proficiencies
Skill Points: 2 + INT
Class Skills: Concentration, Craft, Decipher Script, Forgery, Knowledge (all), Lore, Profession, Search, Spellcraft
Lvl | BAB | Fort | Ref | Will | Special | Spells per day |
---|---|---|---|---|---|---|
1st | +0 | +0 | +0 | +2 | Turn Undead, Necromancer, Bonus Feat | +1 level of arcane or divine spellcasting class |
2nd | +1 | +0 | +0 | +3 | Zone of Desecration | +1 level of arcane or divine spellcasting class |
3rd | +1 | +1 | +1 | +3 | +1 level of arcane or divine spellcasting class | |
4th | +2 | +1 | +1 | +4 | Create Undead | +1 level of arcane or divine spellcasting class |
5th | +2 | +1 | +1 | +4 | Major Desecration | +1 level of arcane or divine spellcasting class |
6th | +3 | +2 | +2 | +5 | +1 level of arcane or divine spellcasting class | |
7th | +3 | +2 | +2 | +5 | Create Greater Undead | +1 level of arcane or divine spellcasting class |
8th | +4 | +2 | +2 | +6 | +1 level of arcane or divine spellcasting class | |
9th | +4 | +3 | +3 | +6 | +1 level of arcane or divine spellcasting class | |
10th | +5 | +3 | +3 | +7 | Mass Harm | +1 level of arcane or divine spellcasting class |
Create Undead
The necromancer may choose one of four unique undead minions to call forth. Each one specializes in a different combat role. The undead act as henchmen, and the necromancer is limited to three at a time. This ability has unlimited use per day with a 2-minute cooldown.
Turn Undead
True Necromancer levels stack with cleric levels for turning and rebuking undead.
Necromancer
Count all spellcasting levels for the purpose of Necromancy spells. For example, a Cleric 5/Wizard 5/True Necromancer 1 will cast all Necromancy spells as an 11th level caster.
Zone of Desecration
Produce an aura that increases undead's AC, attack, and damage by 1 while within the aura. At 5th level, this aura's size increases by 10' per level.
Create Greater Undead
The necromancer may choose one of four unique undead minions to call forth. Each one specializes in a different combat role. The undead act as henchmen, and the necromancer is limited to three at a time. This ability has unlimited use per day with a 10-minute cooldown.
Mass Harm
The True Necromancer creates a rift of negative energy that briefly fills the area, dealing 150 negative energy damage to all enemies and healing any friendly undead for the same amount. The DC for half damage is equal to 19 + their int/wis mod (whichever is higher), and any spell foci necromancy feats. This ability is on a 10-minute cooldown.
Important Note: Take the "True Necromancer (Arcane)" prestige class if you wish to advance your Arcane spellcasting, and "True Necromancer (Divine)" if you wish to advance your Divine spellcasting.