Physical Damage Immunity
Physical Damage Immunity (commonly abbreviated as DI) is a percentage reduction of damage taken from any source of physical damage. It is applied before damage resistance and damage reduction (soak). Physical DI's scaling has been changed significantly on SPL due to a vast number of DI reliant classes, many items and more in order to preserve balance. This page concerns the vanilla NWN DI gained from items and some classes. Some effects mimic or provide DI, but not directly, which makes the reduction multiplicative with DI. For more info on other sources of DI equivalent effects, see Feats & Systems, Runes and Gems.
As a note, elemental damage immunity scaling continues to be additive and can reach 100% damage immunity.
The SPL formula for Physical Damage Reduction is:
x = Immunity % x / (135 + x) = y 100(y) + 0.5 = Z% immunity
Table Examples
If you're looking for a quick reference table on how much vanilla DI is equivalent to SPL DI but without checking a graph, this table is for you. If you're looking for graphical examples, look below.
Ingame/Vanilla NWN DI | SPL DI |
10% | 7.9% |
20% | 13.9% |
30% | 19.18% |
40% | 23.86% |
50% | 28.03% |
60% | 31.77% |
70% | 35.15% |
80% | 38.21% |
90% | 41% |
100% | 43.55% |
Graphical Examples
Often graphic and visual examples can be of help to players who do not enjoy calculating every single detail. These graphs depict the dependence of the NWN damage immunity (horizontal axis) and the actual DI (vertical axis). Both vanilla NWN DI and SPL DI are depicted to give a perspective on the differences.