Para-Elemental Genasi
Smoke Genasi
While Smoke Genasi have to go through the usual adjustments that all para- and quasigenasi experience the first time they leave their native planes, the smoke and the smog in Sigillian air provides Smoke Genasi with at least one of the comforts of home. This probably explains why the Smoke Genasi are the most numerous of the para and quasigenasi on the Planes. It also probably explains why Sigil has the largest concentration of Smoke Genasi outside of the Plane of Smoke.
Smoke Genasi always have a faint odor of smoke about them, and this odor usually indicates their mood. The pleasant odor of smoked cedar, for instance, may indicate that the Smoke Genasi is in a generous mood, while a sharp and acrimoniously smoky odor might indicate anger or jealousy. Smoke Genasi usually also have dark gray hair that moves of its own accord like smoke coming off a fire, or mottled gray skin which seems to change coloring and pattern from moment to moment.
Smoke Genasi Racial Traits
- +2 Dexterity, +2 Intelligence, -2 Charisma
- Electricity and fire resistance 5
- +1 racial bonus on saving throws against electricity and fire. At level 20, this increases to +2. At level 30, this increases to +3. Note: A DM will need to update your skin at levels 20 and 30.
- Darkvision: Smoke genasi can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and Smoke genasi function just fine wtih no light at all.
- Invisibility purge: Smoke genasi can use invisibility purge once per day as cast by a 5th-level sorcerer
- Smoke genasi are immune to cloud of bewilderment
- Smoke immunity: Smoke genasi can breathe non-magical smoke without difficulty or discomfort.
- Level Adjustment +1
Magma Genasi
"Slow, but burning with intense energy" is the description often used to describe the Explorers of the Lava.
Like their close cousins the Earth Gensai, Magma Genasi tend to be ponderous and deliberate in their outward motions. However, this slow, monolithic movement disguises a fiercely active and intelligent mind. As a consequence, the curiosity typical of all para- and quasigenasi manifests in Magma Genasi as a desire to explore, investigate, and truly understand the Multiverse in a scientific way. Lawfully inclined Magma Genasi are usually drawn towards the Guvners, but no matter which Faction they belong to, Magma Genasi are usually one of their Faction's most profound philosophers due to their constant inquiry into the nature of the Multiverse.
Appearance-wise, Magma Genasi tend to be thick and bulky, but more rounded than their Earth Genasi counterparts. Their skin is warm, even hot to the touch, and is usually black or dark brown, and laced with streaks of red or bright orange.
Magma Genasi Racial Traits
- +2 Strength, +2 Intelligence, -2 Dexterity
- Acid and fire resistance 5
- +1 racial bonus on saving throws against acid and fire. At level 20, this increases to +2. At level 30, this increases to +3. Note: A DM will need to update your skin at levels 20 and 30.
- Darkvision: Magma genasi can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and magma genasi function just fine wtih no light at all.
- Combust: Magma genasi can use combust once per day as cast by a 5th-level sorcerer
- Magma genasi are immune to combust and flame
- Level Adjustment +1
Ooze Genasi
As one might guess, most ooze genasi have a hard time getting respect from the rest of the Multiverse. While the other Inner Planes have something going for them, from the burning majesty of the Plane of Fire to the immeasurable wealth of the Quasielemental Plane of Mineral, there's nothing particularly inspiring about ooze. The Dwellers of the Mud, as they call themselves, get this repeatedly dumped into their heads from the moment they step off their native planes, and while some develop a crushing inferiority complex, others become over-confident overachievers or live their lives trying to hold mud, ooze, muck and so forth up as being just as worthy of respect and admiration as any other element.
The skin of an Ooze Genasi always has the color of mud, and sometimes even seems to drip, though this is just an optical illusion. They also usually have the faint aroma of moist earth about them.
Ooze Genasi Racial Traits
- +2 Constitution, +2 Intelligence, +2 Dexterity, -2 Strength, -2 Charisma
- Acid and cold resistance 5
- +1 racial bonus on saving throws against acid and cold. At level 20, this increases to +2. At level 30, this increases to +3. Note: A DM will need to update your skin at levels 20 and 30.
- Darkvision: Ooze genasi can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and ooze genasi function just fine wtih no light at all.
- Grease: Ooze genasi can use grease once per day as cast by a 5th-level sorcerer
- Ooze genasi are immune to grease and stinking cloud
- Level Adjustment +1
Ice Genasi
Unlike most of the Para and Quasielemental Planes, The Plane of Ice actually has a fair number of humanoid settlements on it. It tends to draw in a certain type of basher, and it isn't the meek, timid, or sickly. What you will find on the plane is a group of hard- drinking, hard-living rnowdies with the fortitude of an ox (and, some say, the smarts to match), and these traits are usually passed on to their planetouched offspring.
The common joke is that Ice Genasi must be emotionless since they're so cold-hearted, but the truth is that Ice Genasi are among the most passionate of all Genasi. They like to live life to the fullest and slurp the marrow from the bone of life. They're boisterous, fun-loving, and always on the lookout for the next party.
In appearance, all Ice Genasi tend towards sharp, angular features. Their skin and hair are either pure white or bluish-white. Additionally, they usually have extremely cold flesh and sometimes have a thin layer of frost in their hair, even during the summer.
Ice Genasi Racial Traits
- +2 Constitution, +2 Wisdom, -2 Dexterity
- Cold and electricity resistance 5
- +1 racial bonus on saving throws against cold and electricity. At level 20, this increases to +2. At level 30, this increases to +3. Note: A DM will need to update your skin at levels 20 and 30.
- Darkvision: Ice genasi can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and ice genasi function just fine wtih no light at all.
- Sniloc's Snowball Swarm: Ice genasi can use sniloc's snowball swarm once per day as cast by a 5th-level sorcerer
- Ice genasi are immune to ice storm, ice dagger and freeze
- Level Adjustment +1