Combat Techniques
Combat Techniques are potent abilities that can be gained by completing an artifact. Learning even a single Technique can give a warrior a substantial edge in a fight. The greatest of combatants will have a variety of these Techniques that compliment their existing fighting style and further mesh in clever combinations. A maximum of 5 Techniques may be gained through the completion of artifacts, sharing a pool with Epic Spells.
Perfect Strike
Your next attack is a guaranteed hit and has a percentage chance to be a critical hit instead. The chance is equal to half your HD. 45s cooldown.
Bladestorm
Your next successful attack deals your damage to other enemies in a huge area around you. Three charges at 35s independent cooldowns.
Smite
Your next successful attack deals a percentage of your enemy's max HP as divine damage. The percentage is equal to 1/3 your HD. 75s cooldown.
Iron Body
Become immune to physical damage for a number of seconds equal to your constitution modifier. 75s cooldown.
Animus Shroud
Become unseen for a number of seconds equal to 1/3 of your HD. Your next attack within that time deals curse damage equal to your HD. 35s cooldown.
Arc
You call a lightning bolt down on an enemy to deal 20d10 electrical damage that sends a shock wave out at nearby enemies for 10d10 damage. The reflex DC is equal to 15 + your HD. 30s cooldown.
Creeping Talons
Black tendrils reach up from the ground to grasp and paralyze your enemies for 2 rounds on a failed reflex save. The DC is equal to your dexterity modifier + your HD. Enemies with 15 or greater strength modifier are immune. 2 minute cooldown.
Warchief's Roar
You give a warcry that inspires your allies, granting your party +5 physical damage, +5 regen, immunity to fear, and 10% physical DI for a number of seconds equal to double your HD. 2 minute cooldown.
Essence Theft
For the next round, your attacks heal you for a percentage of the amount of damage dealt. The percentage is equal to your double your HD. 45s cooldown.
Shieldshatter
Your next successful attack applies a block skill decrease and physical vulnerability percentage equal to double your strength modifier for 2 rounds. 60s cooldown.
Blood and Fury
You may toggle between the two combat forms of Blood and Fury. Blood grants regeneration equal to 1/3 of your HD and Fury grants physical damage equal to 1/4 of your HD. 12s cooldown.
Riposte
Over the next round, reflect a percentage of physical damage equal to 6x your dexterity modifier. 60s cooldown.
Ethereal Halo
Send a slicing wave of energy out at nearby enemies that deals force damage equal to half your HD. Six charges at 40s independent cooldowns.
Warp
You instantly jump to a location within sight. The cooldown is 35 seconds minus your HD.
Soulbrand
Mark a creature with an insidious brand that applies a total damage vulnerability equal to half your HD for 3 rounds. 60s cooldown.
Wind Slash
You sweep your weapon across your path to send a out a massive cone of sonic damage equal to 8x your dexterity modifier. 75s cooldown.
Seismic Slam
Slam the area in front of you, quaking the ground and sending up an explosion of debris that blasts nearby enemies with physical damage equal to triple your strength modifier. 15s cooldown.
Bull Rush
Charge at an enemy with blinding speed and attack them. If your attack is successful, slam into them to deal physical damage and knock them prone for 1 round on a failed reflex save. The damage is equal to 5x your strength modifier and the knockdown DC is equal to your strength modifier + your HD. 35s cooldown.
Heroic Strike
Your next successful attack deals magic damage equal to triple your HD. 30s cooldown.
Exemplar
You grow in size and gain physical damage and a temp HP shield for 5 rounds. The damage is equal to half your HD and the shield is equal to 50% of your max HP. 3 minute cooldown.
Molten Shell
You become wreathed in a flaming shell that provides both DR and a fire damage shield equal to your constitution modifier. The shell breaks after absorbing damage equal to 30x your constitution modifier. 3 minute cooldown.
Healing Light
You heal a target for an amount equal to double your HD. Four charges at 30s independent cooldowns.
Spirit Blade
You imbue your weapon with mystical energy for 2 rounds, making your attacks deal cosmic damage equal to 1/3 your HD. 60s cooldown.
Sovereign Armaments
You gain a temp HP shield equal to 5x your constitution modifier for 1 round. 20s cooldown.
Voidslash
Your next successful strike deals double your dexterity modifier in eldritch damage. 20s cooldown.
Stasis
You enter a stasis, becoming unmoving and invulnerable for a number of seconds equal to half your HD. 2 minute cooldown.
Thunderclap
You slam the ground with a reverberating strike, causing enemies within to take sonic damage equal to triple your strength modifier and have their APR reduced by 2 on a failed fort save for 3 rounds. The DC is equal to your strength modifier + your HD. 60s cooldown.
Divine Renewal
Regenerate for a percentage of your max HP over 3 rounds. The percentage is equal to your HD. 75s cooldown.
Bloodletter
Your next successful attack heals you for a percentage of your missing HP. The percentage is equal to your HD. 25s cooldown.
Form Mastery
You gain +1 APR for a number of seconds equal to your HD. During this time, every 3rd successful attack is an empowered strike that deals cosmic damage equal to your physical damage. 3 minute cooldown.